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About Brandin Tyrrel

Brandin is a San Francisco Bay Area native who spent the better part of a decade developing games before deciding to write about them. You can find him on Twitter @I_AmNotAMonster.
Latest Posts | By Brandin Tyrrel
The Bridge to span the gap from PC to XBLA
12 years ago

The Bridge to span the gap from PC to XBLA

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Earlier this year The Bridge released on PC to a favorable reception thanks to its mind-twisting design and minimalist aesthetic. Now, six months after …
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Xbox One won’t stand for vertical orientation
12 years ago

Xbox One won’t stand for vertical orientation

By  •  News

The Xbox One won’t support vertical orientation, revealed Albert Panello, senior director of product management and planning at Xbox. Speaking to GameSpot, Panello stated that though it’s not a cooling …
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Girl Fight hits XBLA tomorrow; here’s a launch trailer explaining the premise
12 years ago

Girl Fight hits XBLA tomorrow; here’s a launch trailer explaining the premise

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Welp. Girl Fight is launching tomorrow on Xbox Live Arcade for the tidy sum of $9.99. You already know that, because of the …
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Games with Gold serves up Might & Magic Clash of Heroes next week
12 years ago

Games with Gold serves up Might & Magic Clash of Heroes next week

Starting next week Microsoft’s Games with Gold program will cycle a new title into the rotation of biweekly freebies exclusive to Xbox Live Gold Members. This time around, Capybara’s …
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Marlow Briggs’ launch trailer is action-pulp popcorn-flick goodness
12 years ago

Marlow Briggs’ launch trailer is action-pulp popcorn-flick goodness

Marlow Briggs and the Mask of Death is officially out for Xbox Live Arcade, priced at $14.99. Not sure what a Marlow is? Never heard of a Briggs? Well, …
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Alien Rage launch trailer heralds non-cooperative XBLA release
12 years ago

Alien Rage launch trailer heralds non-cooperative XBLA release

The launch trailer for City Interactive’s upcoming first-person shooter Alien Rage has arrived, briefly recounting the events that lead to the titular rage of the alien kind. Humanity has jumped …
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Dig these details on Minecraft’s texture packs and Title Update 13
12 years ago

Dig these details on Minecraft’s texture packs and Title Update 13

By  •  News

Minecraft 360

Scotland-based developer and Xbox-based steward of the Minecraft universe, 4J Studios, has announced the next chapter of the digital powerhouse was officially submitted to Microsoft for certification. Title Update 13, like the dozen before it, tinkers under the hood to apply changes and fixes in the hopes of a better user experience. Though no new gameplay features made the cut this time around, you’ll find minecart speeds doubled, in-store prices displayed in local currency and an audible reaction to striking an ocelot among the many changes going into effect. The full list of fixes can be found after the jump.

In related news, the studio has been hard at work fabricating original texture packs for Minecraft: Xbox 360 Edition while fielding a deluge of questions since the feature’s inclusion in Title Update 12. Microsoft Studios queried the game’s besieged producer for insight on what fans could expect in the coming months with regard to texture pack content. While the packs won’t be free, they won’t be expensive, either. And though the recently released Mass Effect texture pack successfully tested the waters, the first non-mash-up pack should be revealed soon.

But what about texture packs already live and quite popular on the PC version of the title? Apparently, 4J’s working on that, too. There’s much more to it than simply flipping a switch to migrate textures. For example, getting permission from the appropriate creators, before the necessary developmental polish to bring them over successfully. Discussion is on-going with the teams behind 4J’s favorite PC textures, and while they can’t promise anything more than wishful thinking, they’re working on it.

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Crimson Dragon story trailer and pricing revealed
12 years ago

Crimson Dragon story trailer and pricing revealed

New footage showcasing story elements from the upcoming Xbox One exclusive Crimson Dragon debuted at the Tokyo Game Show this week. The spiritual successor to the Panzer Dragoon series takes place on the planet Draco, where remnants of humanity struggle against the planet’s winged natives in the face of extermination, harnessing the dragons’ power to fight back.

Crimson Dragon will be available upon launch of the Xbox One, November 22, retailing for $19.99. The long-developed title was previously slated to soar onto Xbox Live Arcade with required Kinect integration, but has since added controller support and asynchronous mutliplayer, focusing on Microsoft’s forthcoming console. Those who purchase and partake in the action before the end of the year, December 31, will receive an exclusive playable dragon.

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Harold to trot onto XBLA ‘early next year’
12 years ago

Harold to trot onto XBLA ‘early next year’

By  •  News

The quirky platforming puzzle racer Harold should be crossing the development finishing line sometime early next year, according to the game’s official Facebook page. In a statement addressed to …
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Takedown: Red Sabre targets new release date after delay
12 years ago

Takedown: Red Sabre targets new release date after delay

Takedown Doorway Shot

Indie developer Serellan’s methodical breach and clear shooter, Takedown: Red Sabre, has been delayed citing a last minute bug fix while submitting to Microsoft. Unfortunately, however minor it may be, this means the spiritual successor to the original Rainbow Six and SWAT series has lost its place in the Xbox Live Arcade release line. Speaking on behalf of the development team, Serellan’s public relations conduit stated that it expects to secure another release slot as soon as the developer resubmits the title to Microsoft, which should take place in the next few days.

Takedown was originally slated to launch on XBLA this coming Friday, September 20, in an effort to hit all targeted launch platforms simultaneously. Unfortunately the delay means you’ll have to wait a little longer to customize your squads and outline your tactics across the game’s many objective-based missions. We’re confident the finished product will be well worth the wait, as outlined in our hands-on E3 preview. In the meantime, you can check out the new recoil and movement preview video after the jump to get a weapon-handling head start.

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