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Earlier this year The Bridge released on PC to a favorable reception thanks to its mind-twisting design and minimalist aesthetic. Now, six months after …
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The Xbox One won’t support vertical orientation, revealed Albert Panello, senior director of product management and planning at Xbox. Speaking to GameSpot, Panello stated that though it’s not a cooling …
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Welp. Girl Fight is launching tomorrow on Xbox Live Arcade for the tidy sum of $9.99. You already know that, because of the …
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Starting next week Microsoft’s Games with Gold program will cycle a new title into the rotation of biweekly freebies exclusive to Xbox Live Gold Members. This time around, Capybara’s …
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Marlow Briggs and the Mask of Death is officially out for Xbox Live Arcade, priced at $14.99. Not sure what a Marlow is? Never heard of a Briggs? Well, …
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The launch trailer for City Interactive’s upcoming first-person shooter Alien Rage has arrived, briefly recounting the events that lead to the titular rage of the alien kind. Humanity has jumped …
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Scotland-based developer and Xbox-based steward of the Minecraft universe, 4J Studios, has announced the next chapter of the digital powerhouse was officially submitted to Microsoft for certification. Title Update 13, like the dozen before it, tinkers under the hood to apply changes and fixes in the hopes of a better user experience. Though no new gameplay features made the cut this time around, you’ll find minecart speeds doubled, in-store prices displayed in local currency and an audible reaction to striking an ocelot among the many changes going into effect. The full list of fixes can be found after the jump.
In related news, the studio has been hard at work fabricating original texture packs for Minecraft: Xbox 360 Edition while fielding a deluge of questions since the feature’s inclusion in Title Update 12. Microsoft Studios queried the game’s besieged producer for insight on what fans could expect in the coming months with regard to texture pack content. While the packs won’t be free, they won’t be expensive, either. And though the recently released Mass Effect texture pack successfully tested the waters, the first non-mash-up pack should be revealed soon.
But what about texture packs already live and quite popular on the PC version of the title? Apparently, 4J’s working on that, too. There’s much more to it than simply flipping a switch to migrate textures. For example, getting permission from the appropriate creators, before the necessary developmental polish to bring them over successfully. Discussion is on-going with the teams behind 4J’s favorite PC textures, and while they can’t promise anything more than wishful thinking, they’re working on it.
New footage showcasing story elements from the upcoming Xbox One exclusive Crimson Dragon debuted at the Tokyo Game Show this week. The spiritual successor to the Panzer Dragoon series takes place on the planet Draco, where remnants of humanity struggle against the planet’s winged natives in the face of extermination, harnessing the dragons’ power to fight back.
Crimson Dragon will be available upon launch of the Xbox One, November 22, retailing for $19.99. The long-developed title was previously slated to soar onto Xbox Live Arcade with required Kinect integration, but has since added controller support and asynchronous mutliplayer, focusing on Microsoft’s forthcoming console. Those who purchase and partake in the action before the end of the year, December 31, will receive an exclusive playable dragon.
The quirky platforming puzzle racer Harold should be crossing the development finishing line sometime early next year, according to the game’s official Facebook page. In a statement addressed to …
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Indie developer Serellan’s methodical breach and clear shooter, Takedown: Red Sabre, has been delayed citing a last minute bug fix while submitting to Microsoft. Unfortunately, however minor it may be, this means the spiritual successor to the original Rainbow Six and SWAT series has lost its place in the Xbox Live Arcade release line. Speaking on behalf of the development team, Serellan’s public relations conduit stated that it expects to secure another release slot as soon as the developer resubmits the title to Microsoft, which should take place in the next few days.
Takedown was originally slated to launch on XBLA this coming Friday, September 20, in an effort to hit all targeted launch platforms simultaneously. Unfortunately the delay means you’ll have to wait a little longer to customize your squads and outline your tactics across the game’s many objective-based missions. We’re confident the finished product will be well worth the wait, as outlined in our hands-on E3 preview. In the meantime, you can check out the new recoil and movement preview video after the jump to get a weapon-handling head start.