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Fire Pro Wrestling review (XBLA)
13 years ago

Fire Pro Wrestling review (XBLA)

Fire Pro Wrestling was developed by Spike Chunsoft Co. and published by Microsoft. It was released on September 21, 2012 for 800 MSP. A copy was provided for review purposes.

FPW

Fire Pro Wrestling is a franchise that dates back to the late 1980s and has been met with a strong fan following. Although only three entries have released in the United States, the series has garnered a large cult following. The franchise gained popularity due to its old school, sprite based graphics and its deep combo and customization systems. The last major entry in the series, 2005’s Fire Pro Wrestling Returns for the PlayStation 2, gained the series a cult following in the West.

Now, the franchise has returned with the long delayed Fire Pro Wrestling, which repackages with a shiny Avatar wrapping; the game hit XBLA earlier this month. How does it hold up? Is it worth your hard earned MSP? Read on.

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Dust: An Elysian Tail Soundtrack now available!
13 years ago

Dust: An Elysian Tail Soundtrack now available!

By  •  News

Here at XBLA Fans, we absolutely love Dust:An Elysian Tail, as Nick explains in his review. Just one of the many things that makes Dean Dodrill’s labor of love such a joy …
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The Walking Dead Episode 4 trailer
13 years ago

The Walking Dead Episode 4 trailer

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Fans of The Walking Dead will be salivating at the sight of the latest Episode 4 Trailer which has recently been released …
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Ecco the Dolphin creator meets with Sega about series’ future
13 years ago

Ecco the Dolphin creator meets with Sega about series’ future

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Ecco

Anyone familiar with the gaming industry can tell you – if there’s one thing the current, possibly-maybe-winding-down-soon console generation is lacking, it’s aquatic adventure titles starring time-traveling dolphins. That’s an oversight Ecco the Dolphin creator Ed Annunziata intends to correct.

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Microsoft to offer marketplace discounts based on gamerscore
13 years ago

Microsoft to offer marketplace discounts based on gamerscore

Time to beef up your gamerscore — Microsoft have just announced that they will be rewarding gamers based the achievements they’ve unlocked. Gamers must have a Gold Membership and must …
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More new Dogfight 1942 DLC
13 years ago

More new Dogfight 1942 DLC

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City Interactive has released another DLC for Dogfight 1942, dramatically entitled Fire Over Africa. It is focused on claiming air superiority in battles such as Tobruk and El Alamein …
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Realms of Ancient War Release Trailer
13 years ago

Realms of Ancient War Release Trailer

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So, Realms of Ancient War recently launched on Xbox Live Arcade. To celebrate,  Focus Home Interactive decided to present us with this …
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Deal of the Week – Pinball FX and Marvel!

A treat for fans of both pinball and Marvel comics in general will land later today, as the XBLA Deal of the Week features a selection of superhero related …
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Stories of an XBLA addict: Wing Commander Arena, the original party chat
13 years ago

Stories of an XBLA addict: Wing Commander Arena, the original party chat

On July 25th, 2007 Wing Commander Arena released on XBLA. It was never the greatest game in the world, but it’s far from a terrible game. It’s heavy reliance on online multiplayer carrying the torch for any sense of value in the title was ultimately the reason behind its swift downfall for most gamers. Single player was extremely lacking and four players were required for any online games to actually start. Unfortunately, even on release day it was a fairly tall order to find four players in any game modes. But a very niche community of gamers managed to make Wing Commander Arena possess one of the best communities that any XBLA game had seen at that point and make the four player requirement a non-issue.

Where this title lacked was also where the game managed to make its most cherished contribution to XBLA. Wing Commander Arena was the first XBLA title to allow up to 16-player online matches. And with that also came one of the first achievements that brought a wide range of competitive XBLA players together. The achievement was called TCS Tiger’s Claw and all it required was to compete in a 16-player Capital Ship game. Back then achievements like that were fairly unheard of and it took some serious scheduling on the Xbox.com forums to set up the boosting sessions in order to unlock this achievement.

In those 16-player Capital Ship games shined quite possibly the greatest feature to date in any XBLA game. 16-player simultaneous chat sessions were born and the value in that feature alone made Wing Commander Arena boosting sessions one of my favorite memories during my time in XBLA competition. Keep in mind that when this game released, Xbox LIVE was still operating on the Blades dashboard where private chat was the best way to communicate with other gamers. Due to this, most competitive XBLA gamers had split off in to teams of two. There was Lucas & Zerium, Smally & Johnny, Karnage & myself and many more duos present at each boosting session. We all had our partners, but Wing Commander Arena brought those teams together and helped foster a better sense of community among competitive XBLA gamers. Friendships were born.

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Rock Band Blitz Contest: Title This
13 years ago

Rock Band Blitz Contest: Title This

Rock Band Blitz looks to infuse the Xbox Live Arcade platform with even more melodies. Pick any of the 3000 plus songs available to play in the Rock Band …
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