Monday Night Combat was a favorite amongst the XBLA Fans team. From the summer of 2010 up until some time in 2012 we’d often take a few nights a month to get our game on. But as time went on promises made by MNC developer Uber Entertainment weren’t being fulfilled. Fans didn’t know why. Uber brought the game to the PC, where it received several updates, including a new map, Uncle Tully’s Funland (seen below). Rumors even floated around about the possibility to let players create their own maps using the Unreal Development Kit (UDK).
So why the move? As we reported in June 2011, the Xbox 360 version had more players than the PC version, so why wouldn’t it make sense to continue supporting it? Things got even more confusing three months later when Uber announced that it was dropping support for the game all together in favor of its sequel, Super Monday Night Combat, which was to be a free-to-play PC exclusive. Fans were split on the matter, many supported the struggling developer, while others were outraged.
Monday Night Combat, the class-based, third person online multiplayer shooter from Uber Entertainment has had it’s price permanently reduced this week. The game will now set you back a mere 800 MSP …
Monday Night Combat developer Uber Entertainment recently announced Super Monday Night Combat. The game is essentially the next evolution in their gameplay, sporting new classes, adjusted gameplay and new locales. But so far it’s only been announced for PC. Uber has declined to comment on other platforms which could possibly mean that it would come to Xbox Live Arcade as well. But what about XBLA players of MNC and their promised additional DLC? Uber stated that with MNC being their freshman effort on consoles they didn’t fully understand the process. The continued updates and content proved to be a daunting process, and one that they could not sustain themselves on. Sorry, XBLA players, you’re not getting your promised DLC–not even the PC-exclusive map Uncle Tully’s Funland. Executive Producer Chandana “Ekanaut” Ekanayake had this apologetic statement for fans:
We fully expected a sh*tstorm from our console players and rightfully so. We’re sorry you feel like we’re kicking you while you’re down but for us to continue as a developer we need to push for changes and be able to sustain ourselves as a development studio. I wish I could say more about ongoing developments, but like you’ve seen with our posts, changes happen fast sometimes and somethings take a lot longer then we think.
This is somewhat of a departure from what we gathered back in June. Ekanaut stated that “Everything we’ve posted over the years on this forum has been the truth at that time. We gain absolutely nothing by leading or lying to our fans.” He further cited Valve’s Managing Director Gabe Newell’s desire to bring Steam service to the Xbox 360, noting that until this happens frequent, live updates are much more difficult.
Fan reaction was about as varied as you could get.
It’s a question we get fairly often: Why does the PC version of Monday Night Combat get all sorts of cool updates while 360 players are “stuck” with just the Spunky Cola Special? Well, to those who aren’t regulars on Uber Entertainment’s forums the answer to that question is shrouded in mystery. To bring it out more into the open we’ve summarized what Uber Entertainment’s Chandana Ekanayake (aka Ekanaut or Eka) had to say on the matter. He noted that the Xbox 360 version has more players than the Steam version, so why isn’t there new content? Simply put he said it’s about control and turnaround times.
Great, now we all want the game, but it’s totally fake. Discuss.
Monday Night Combat’s Spunky Cola Special is HERE!
If you didn’t get the coverage at the end of October, Monday Night Combat developer Uber Entertainment was giving out Halloween treats letting us know what the New DLC was going to have. While they did slate it for a November release, this is close enough to November to keep this gunner happy!