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Tic Toc Games

Tuesday new releases: February 7, 2017
3 years ago

Tuesday new releases: February 7, 2017

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Two new games released today on Xbox One so a quick rundown is in order. The first game is 8DAYS from developer Santa Clara Games. Players take control of Lola “Wasp” and …
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Adventures of Pip review: Big heroes come in small packages
4 years ago

Adventures of Pip review: Big heroes come in small packages

Over the past 20-30 years, gaming has come a long way. In their infancy, video game consoles had just 8-bits, with characters that were nothing more than a box with …
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Adventures of Pip coming to Xbox One August 21
4 years ago

Adventures of Pip coming to Xbox One August 21

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Side-scrolling platformer Adventures of Pip will make its way to Xbox One on August 21 and will cost $14.99, developer Tic Toc Games announced today.

Pip was originally scheduled …
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Adventures of Pip delayed into summer
5 years ago

Adventures of Pip delayed into summer

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Adventures of Pip‘s release date has slipped into summer, developer Tic Toc Games has announced. Prior to this delay, the pixelized platformer was originally planned for a release later …
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Adventures of Pip tells the story of gaming’s art evolution
5 years ago

Adventures of Pip tells the story of gaming’s art evolution

Even if you’ve never played a video game before in your life, you won’t have trouble deducing where not to go in Adventures of Pip. A series of floating skull and crossbones symbols hover above each of the platformer’s bottomless pits. It’s an unambiguous message from the developers conveyed through art.

Tic Toc Games CEO Shereef Morse didn’t want to leave anything to guesswork. “It’s like, ‘Hey guys, you don’t want to go down there, all right?'” he told XBLA Fans at PAX East last month. “We said, ‘Why leave it to guessing, right?'”

Not unlike the studio’s approach to visualizing the dangers of bottomless pits, its central gameplay mechanic is also a very on-the-nose artistic reference to something — art itself. Adventures of Pip tells the story of a one-pixel underdog named Pip who gains the ability to be rendered in more pixels as he quests towards defeating the evil Skeleton Queen. If that sounds vaguely familiar, it’s meant to: Adventures of Pip is also the story of the games industry’s art evolution and what game art has had to give up in order to evolve.

[clickToTweet tweet=”Adventures of Pip tells the story of gaming’s art evolution @xblafans #gaming #XboxOne ” quote=”Adventures of Pip tells the story of gaming’s art evolution “]

The idea for this metaphor began germinating around 13 years ago — even if Morse didn’t realize it back then. In 2002 Morse was working as a production manager at WayForward Technologies, and he hired a promising young artist, Marc Gomez, fresh off an education at California Institute of the Arts. Gomez would go on create art for A Boy and His Blob, Contra 4 and Bloodrayne: Betrayal among others. The only thing those three games have in common with one another is that they share absolutely nothing in common, which is exactly the point. Years later, when Morse hired Gomez as his creative director at Tic Toc, it occurred to him that Gomez’s art styles had frequently changed during his time at WayForward. So had the industry’s at large.

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