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The Behemoth

XBLA popularized independent games on console, says Castle Crashers developer
11 years ago

XBLA popularized independent games on console, says Castle Crashers developer

By  •  News

In a recent interview with Xbox 360 Magazine, John Baez from The Behemoth praised Xbox Live Arcade, saying, “I think without a doubt the indie console community would not …
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Last chance to own over 50 spooky Minecraft skins; support a great cause
11 years ago

Last chance to own over 50 spooky Minecraft skins; support a great cause

What’s better than new Minecraft skins? Halloween-themed Minecraft skins, of course. Oh, better than that? Halloween-themed Minecraft skins for charity? No? Halloween-themed Minecraft skins for FOUR charities?

That’s exactly what’s on the table in this, the final week, of Crafting for a Cause — the Minecraft: Xbox 360 Edition event where all proceeds of the limited edition Halloween Skin Pack go directly to charity. Our friends over at PlayXBLA want you to know that Microsoft, 4J Studios and Mojang have selected four great causes, to which they’ll donate the full 160 MSP ($2) value of every pack sold.

In an amazing show of support, the Minecraft: Xbox 360 Edition community has already purchased over $700,000 worth of the Halloween Skin Pack in the three short weeks this event has been running, but there’s still time to donate/get-your-hands-on-these-exclusive-skins. Each skin was handcrafted by the hardworking folks at some of the best development studios around, including: 343 Industries, Twisted Pixel, The Behemoth, Climax Studios, Rare, Tequila Works, Mojang and 4J Studios themselves.

In order to whet your appetite, XBLA Fans has lovingly compiled all 55 skins into easy to digest, alphabetically ordered slides for you to peruse at your leisure. Hit the jump for the goods. If even one of these great skins catches your eye, please consider purchasing the pack for 160 MSP before it’s too late! Crafting for a cause will continue to collect contributions until Monday, November 26. You really can make a difference!

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Newsbits: October 11
12 years ago

Newsbits: October 11

By  •  Rumors, News

  • Three mid-90s Sega fighters – Virtua Fighter 2, Sonic the Fighters, and Fighting Vipers – were recently rated for release on the Xbox 360 by German software regulator …
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Interview: The Behemoth’s Dan Paladin
12 years ago

Interview: The Behemoth’s Dan Paladin

Launched in 2008, The Behemoth’s Castle Crashers went on to become one of the most popular co-op experiences on XBLA, with it just recently having crossed over the 3 million player threshold on its leaderboards. More than just inspiring gamers to fight with and against each other for the right to make out with princesses, though, the title also put the development community in a scramble to get their own take on the genre onto the platform. While none have enjoyed the same runaway success that Crashers has, certainly their collective presence has made the platform a modern haven for games of its ilk.

If PAX Prime was any indication, the rush isn’t going to be slowing down any time soon. The show floor was full of promising (and not-so-promising) 2D side-scrolling action games, and our team played just about every single one of them. On the second day of the show, XBLA Fans caught up with one of the men responsible for kicking off the craze, The Behemoth co-founder and Art Director Dan Paladin. He was open to talking about everything from the state of the beat-em-up to the studio’s past projects to its current one, BattleBlock Theater, to developing for XBLA. In fact, about the whole thing Paladin declined to discuss was BattleBlock‘s release date. It’s a subject he says the studio hasn’t talked about since it announced a 2010 release that it was unable to meet, a strategy that he claims hasn’t stopped the press or the public from announcing dates on their own. Read on for the full details.

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BattleBlock Theater level editor revealed
12 years ago

BattleBlock Theater level editor revealed

The Behemoth have unveiled a new level editor for BattleBlock Theater. The editor, which has been kept secret throughout development, will allow players to create their own levels and …
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Hatty counts his cash in Battleblock Theater’s gift shop
12 years ago

Hatty counts his cash in Battleblock Theater’s gift shop

Battleblock Theater is a terrible place, forcing prisoners to perform deadly plays for the entertainment of giant cats. That isn’t to say it’s all bad, at least the prisoners …
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BattleBlock Theater feature list announced
12 years ago

BattleBlock Theater feature list announced

BattleBlock Theater has been in development for what seems like forever, but the game is now fast approaching the finishing line. While we hold our breaths for the holy grail of …
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Battleblock Theater has hit the code complete milestone
12 years ago

Battleblock Theater has hit the code complete milestone

By  •  News

We know, we know, where is the Behemoth’s follow-up game to their 2008 smash hit Castle Crashers? We’ve seen Battleblock Theater countless times from this year’s PAX East to …
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The Behemoth booth tour at Comic Con 2012
12 years ago

The Behemoth booth tour at Comic Con 2012

Gamespot went to visit The Behemoth‘s retro styled booth at this years San Diego Comic Con, where both their best seller Castle Crashers and upcoming platformer Battleblock Theater were playable on …
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Battleblock Theater’s theater design
12 years ago

Battleblock Theater’s theater design

Have you ever tried building a theater? Well, neither has The Behemoth. But they designed one.

A new video from The Behemoth shows the re-designing of the entrance to Battleblock Theater. Artist …
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