Sonic the Hedgehog 4: Episode II was developed by Sonic Team and published by Sega. It was released May 16, 2012 for 1200 MSP. A copy was provided for review purposes.
Sonic has had a bit of a hit and miss record lately. Sonic the Hedgehog 4: Episode I wasn’t quite as beloved as Sega hoped, yet Sonic Generations brought back that classic Sonic feeling. Episode II promises fixed physics, the addition of Tails and more Metal Sonic, all promising the potential for a return-to-form. Now it’s finally upon us, Episode II fixes some of the problems of its predecessor but not without introducing some new slogging problems along the way.
Some good news and possibly some bad news for Sonic fans this week. Sega have revealed that while Sonic 4 Episode 2 will discard the new physics that were so disliked by fans in Episode 1, reverting to those used in the Mega Drive/Genesis era Sonic games, it is also the last one in the series planned at this time. In an interview with Eurogamer, Sonic Team boss Takashi Iizuka explained:
“With Episode 1 we built the physics from the ground up. This time, rather than adding to it, we went back to the original Mega Drive Sonic games and we looked at the physics from them. We tried to make sure we replicated the things people were keen about for Episode 2. That’s the way we addressed it. I wanted to make sure people could play the game and it not feel unnatural. It should feel right. Rather than thinking of it as us trying to say, ‘okay, this is the way it should be,’ we looked at feedback where people were saying, ‘this feels unnatural.’ Those were the things we decided to eliminate, so it should feel natural when they play the game.”
Sonic CD was developed and published by Sega. It was released December 16, 2011 for 400 MSP. A copy was provided for review purposes.
While we’re sure some of you were raised on Sonic the Hedgehog and all his incarnations on the original Genesis, not a lot of you probably had the Sega CD. It was an addon to the Genesis that let you played CD-ROM games, something all the rage in the 90s. Not a lot of great memorable games were made for it (Hello, Night Trap) but one game that made a huge impact on the system was Sonic CD. Now almost 20 years after its release, Sonic’s classic adventure is brought back to XBLA with all new features for a smooth port.
Sonic has to save a planet chained to the world called Little Planet. Robotnik (aka Eggman) has stolen all the time stones that control time itself and it’s up to the blue hedgehog to save the day and time itself. After the recent tepid response to Sonic the Hedgehog 4: Episode 1, playing a classic Sonic game that a lot of people missed out on proves the character is still timeless and those who missed out on this game won’t need a $300 USD peripheral in 1993 to play it.