Chapter 2 of King’s Quest was something of a disappointment after the unexpected and challenging gameplay of Chapter 1. Even so, I feel a strong attachment to King Graham and his story, so I …
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In this very first chapter of King’s Quest, The Odd Gentlemen have delivered an old school adventure that works well as a single episode, but also sets the scene for the rest of the series very nicely indeed. Read More
Welcome to the King’s Quest review hub. Here we’ll collect our reviews for the individual chapters of the game as they are released. Once the game is complete, we’ll update this page to include a full review of the whole experience, as well as a final rating. Check out the reviews for the currently available chapter(s) below.
First announced during the Electronic Entertainment Expo in June, the Xbox Summer Spotlight was billed as the replacement to the Xbox 360’s Summer of Arcade. But while Microsoft’s last-gen digital …
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Shiftlings was developed by Rock Pocket Games and published by Sierra. It was released on March 4, 2015 for $14.99. A copy was provided for review purposes.
The Xbox One is already home to an increasingly diverse range of game genres thanks to the ID@Xbox initiative, and it’s encouraging to see even crazier games like Shiftlings adding to the rich catalogue that already exists. Essentially, Shiftlings builds upon the existing range of puzzle-platformers by adding a unique twist on cooperative play along with stunning cartoon graphics and a slightly dark sense of humour.
Shiftlings is a game about two unfortunate aliens who happen to perform maintenance duties across a range of space installations whilst being watched by a reality TV audience. Why, you might ask, would anyone want to watch the Shiftlings at work? Well, apparently because the hazards involved in performing space installation maintenance are many, varied and often hilarious. The hilarity for the TV audience is presumably heightened by the fact that both Shiftlings are connected to each other via a pipe — a fact that plays a key role in the gameplay for us as players. The question is, can the beautiful visuals, strong humour and lure of cooperative play overcome the inherent challenges and frustrations that not arise in all puzzle-platformers, but also those that are specific to Shiftlings (such as the fact that both characters are literally connected throughout)?
Geometry Wars 3 is about to evolve, soon becoming a bigger, better game with a longer title. Geometry Wars 3: Dimensions Evolved is an upcoming free title update that will nearly double the base game’s content. Adventure Mode will receive 40 new levels, including new bosses, 3D grids, and gameplay types. The level gate system will be revised, making it easier for players to progress through the game. Adventure mode will also utilize some new gameplay features, including the Sweeper drone and the Detonator super ability. A new Hardcore mode will feature 20 levels that must be completed without drones or supers, and will have its own leaderboards.
The Evolved update will become available to Geometry Wars 3 owners on March 31. Check out the announcement trailer after the jump.
Greetings earthlings.
In continuation of XBLA Fans’ previous story here, Sierra has released a video featuring behind the scenes footage detailing the creation process of Shiftlings.
So how will the lovable wacky alien janitors’ survive this adventure? The world will find out on March 4. The game is available to preorder here for $14.99.
The behind the scenes video will be available below the jump.
Question: What is Shiftlings?
Shiftlings is a puzzle platformer set in an intergalactic reality show featuring two space custodians traveling the cosmos completing complex challenges.
Their special ability is their connection to each other via one hose. That hose allows them to pass gas instantly between them allowing for one to become massive in size and weight which lowers mobility but offers new ways to solve puzzles.
Shiftlings will offer over 50 levels across five worlds and will offer both single player and two player local or online cooperative gameplay.
All this and more coming soon on March 4.
Check out Sierra’s Orientation video for Shiftlings after the jump.
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Announced at The Game Awards 2014 was the next chapter in the classic tale from Sierra Games. Starting over 30 years ago gamers have been living the stories of the royal family of the Kingdom of Daventry in King’s Quest. But it has been over 15 years since we have had a new quest to take. That all ends in 2015 though when The Odd Gentlemen, the studio behind The Misadventures of P.B. Winterbottom, brings a new King’s Quest tale to the Xbox One and Xbox 360.
Stayed tuned for more information on the new King’s Quest as it becomes available. Continue reading to see the official launch trailer.
Geometry Wars 3: Dimensions was developed by Lucid Games and published by Sierra. It was released on November 26, 2014 for $14.99. A copy was provided for review purposes.
Geometry Wars 3: Dimensions is a punishing experience. It will destroy what faith you have left in yourself as a gamer. It will force you to try over and over in vain as you continue to fail. But just like Geometry Wars: Retro Evolved (and its sequel) on Xbox Live Arcade, Geo Wars 3 will keep you coming back for more.
True story: I bought my first HDTV and an Xbox 360 after seeing Geometry Wars: Retro Evolved for the first time. So obviously, I’m a fan. Geometry Wars 3: Dimensions improves just about everything in the original and adds a ton of new content. This is the third game in the series (not counting Geometry Wars: Galaxies on 3DS/Wii U, since most people don’t seem to count that game for whatever reason), and the first by new developer Lucid (and published by the recently resurrected Sierra). It is both a trip back in time and a look forward. What has stayed the same? Your little ship-like shape moves around in the now familiar twin-stick shooter style game, as you blast away other brightly colored ships and shapes on a stark black background filled with psychedelic effects and particle explosions. It’s only sort of retro, as nothing even remotely close to it could have been made back in the days of quarter-munching arcade machines. It’s addictive, and it’s hard. Very hard. So, what has changed? Quite a bit.