Sonic Adventure 2 and the Battle Mode downloadable content were developed and published by Sega. They were released on October 5, 2012 for 800 MSP and 240 MSP, respectively. Copies were provided for review purposes.
Sonic Adventure was a bit of a mixed bag. The original release was lauded by fans of the franchise, but the overworld aspects were confusing, as was its what-the-heck-is-going-on plot. When it was re-released in 2010 via Xbox Live Arcade it was met with much of the same. While the 3D platforming was almost enjoyable everything else weighed down the game. Sonic Adventure 2 was released a few years later and seemed to, at least initially, address player concerns. Gone was the overworld and much of the complicated plot. But while it was an improvement it still had minor flaws.
Now Sonic Adventure 2 joins its older brother on the Xbox 360. It brings the same sense of speed as it did 11 years ago. There are several over-the-top moments that bring a measure of enjoyment to the game. Unfortunately it still suffers from the same issues it did in 2001. This is a straight-up port aside from the fact that the GameCube-exclusive Battle Mode is available for purchase separately.
NIGHTS Into Dreams… was developed and published by Sega. It was released on October 5, 2012 for 800 MSP. A copy was provided for review purposes.
NiGHTS Into Dreams… like the re-release of Jet Set Radio for XBLA last month, is a game from an era remembered with great fondness by gamers old enough to have played the original in its prime. NiGHTS is a game that dreamed large for its time, and as a historical curiosity, it is outstanding that Sega has seen fit to release it to a wider public. Unfortunately for the last great dream of Sonic Team, while it remains a grand vision with fantastic artistic direction, it has not aged very gracefully.
For anyone reading this review with no prior experience of NiGHTS, it was released for the Sega Saturn in the fall of 1996 on the cusp of the transition from 2D to 3D gaming — for reference, Super Mario 64, largely credited with completing this transition, was released a month afterwards as a release title for the Nintendo 64. NiGHTS (which is both the game’s title and the name of the main character) has its great moments, but they are tarnished by a few annoyances that are signs of the game’s original time period
Anyone familiar with the gaming industry can tell you – if there’s one thing the current, possibly-maybe-winding-down-soon console generation is lacking, it’s aquatic adventure titles starring time-traveling dolphins. That’s an oversight Ecco the Dolphin creator Ed Annunziata intends to correct.
The ever-growing trend of releasing great video game music continues. Three games (well, their developers, composers and publishers) are itching contribute songs to your MP3 playlist. First up is …
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The Sega Saturn hit NIGHTS into Dreams… will join Sonic Adventure 2 in its Friday, October 5 release. Both games will sell for 800 MSP. NIGHTS will include the …
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Nostalgia does not a game make. Nostalgia is the stuff of memories, the stuff of impressions often from a time where taste is unrefined and based on “video games” versus reality (usually video games win, hopefully). Jet Set Radio feels really old. It’s rife with this strange mix of a great gameplay idea, nifty characters and a zany environment but it’s all bogged down with bad level design and flow. By no means is it “bad”, but it’s certainly not up to today’s standards of platforming games, and the proof is in a classic Xbox game: Jet Set Radio Future. There’s a reason they made it the same game but better.
For those of you out of the SEGA-centric loop, Jet Set Radio is an HD remake of the Dreamcast release of Jet Set Radio, a 3D action platformer involving crazy Japanese youth, graffiti and magnetized roller blades. The theme of a group of graffiti-wielding roller blade punks combattin an oppressive, insane private authority muscling in on the town of Tokyo-to (not to be confused with Tokyo) is the setup for Jet Set Radio. Players select from different characters from a group of rudies (the aforementioned punks) called the GGs. Tokyo-to is divided into three major areas each with three sub-areas where players must complete various story challenges to unlock more characters and get to the bottom of the recent craziness in the city. The idea works. It’s just the rest of the game that’s hit and miss.
Sega has announced it will bring nine titles to the Penny Arcade Expo (better known as PAX Prime) later this month – one of which has yet to be announced. All nine titles will be playable at the festival. Hit the jump for the games we know will be there, some of which include forthcoming XBLA titles.
Since the news broke out months ago, everyone’s been clamoring for this Dreamcast remake of Jet Set Radio. We’ve told you what we thought about it at PAX East …
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A while back, a marketplace listing showed up for Sonic Adventure 2, the sequel to the original Dreamcast game. During the Sonic Boom event at the San Diego Comic-Con, …
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It’s interesting to me to see how different publishers are handling this still relatively new digital game world. Many have stuck their toe in the effectual water then scampered off because they felt it was too cold. Newcomers and small-fries have braved uncharted waters to find that they have success. Some have even dedicated much of their workforce to re-publishing their golden games from yesteryear. But why do some publishers still have a fear of the inexpensive digital market (XBLA, PSN, etc)? I’m not sure, but I have a few words for a handful of publishers–some of praise, some of pleading.