The side-scrolling Sega Genesis classic Castle of Illusion Starring Mickey Mouse may be coming to XBLA if recent classification ratings are any indication. Not to be confused …
Sure enough, today Sega has officially announced an HD remake of the beloved Sega Saturn flying platformer. It will bring with it all the trappings one expects from an HD remake, including improved graphics (widescreen!), online leaderboards and achievements. In addition to that, you will also have the option to play the original Sega Saturn version of the game. Whether you’re an old fan or someone wanting to see what all the fuss is about, you can check out NiGHTS into dreams when it comes to XBLA sometime this fall.
You can see the game in action in the announcement trailer above, and check below for a handful of screenshots.
Radiant Silvergun was developed by Treasure. It was released September 14, 2011 and retails for 1200 MSP. A copy of the game was provided for review purposes.
Way back in 1998 a little game called Radiant Silvergun was released in Japanese arcades. Shortly thereafter it was ported to the Sega Saturn, but again only in Japan. But a funny thing happened that really doesn’t happen all that often. Somehow through word of mouth and game magazine hype this little game developed a following in the rest of the world. People started importing the game so they could play it. The only problem was that RSG was a limited release even by Japanese standards. Prices skyrocketed. Even today a copy for the Saturn could fetch between $150 – $200. Out of the reach of most gamers, this game continued to have great word of mouth for the last decade. It was, in truth, one of the most popular games that no one had ever played. But that is all behind us now. Finally the rest of the world gets to see what Radiant Silvergun is all about.
Many young players will see Guardian Heroes and have no idea it’s actually a port from the Sega Saturn. This anime-styled brawler supports three 2D planes rather than a fully traversable 3D plane, tons of characters to play and unlock, a branching story arc with several different endings and encounters which, if opted out of to go down a different path, will never be experienced. This fast-paced HD-ified port brings some old mechanics into the present. The good news? It doesn’t feel a bit dated.
The controls are fairly intuitive, with X standing in for light attacks, Y for heavy, and A for a quick dodge back. B is reserved for special abilities—in the case of our Mage demo, that was magic. Those straightforward controls were balanced by a unique addition: the left bumper and left trigger, which jump planes toward and away from the player. Navigating planes takes a little getting used to, but it soon becomes second nature. (Though the adjustment period is a little more extensive when you’re trying to do this in the heat of combat.
In the interest of time, we skipped through the dialogue of the story—we were in a bit of a rush to see the meat of the gameplay. The story was told in pretty typical old-school fashion though: portraits of the characters would pop up on the screen and the camera would shift to them. It certainly feels very retro; it’s not necessarily a bad thing, but gamers that have gotten used to rich cinematics and other “modern” accoutrements may feel a bit estranged.
Sega’s announcement earlier this month for an upcoming HD remaster of Guardian Heroes was well met, but questions regarding the original graphics rose as expected. Sega responded with some …
Since the Xbox 360’s launch in November 2005, the Xbox Live Arcade has been a driving force in the console’s success. With a library of hundreds of games ranging from casual puzzle games to ports and remastered classics, and from unheard of indie gems to groundbreaking milestones in gaming, the XBLA has become an important place for any type of game to succeed and find an audience.