The holidays are a busy time, especially around these parts. Sometimes goods news falls through the cracks, but now’s the time of year to reach deep for anything that might have gotten lost in the hustle and bustle of the season. Recently announced by publisher Atlus and developer Old School Games, a subsidiary of Saber Interactive (best known for Halo: Combat Evolved Anniversary and most recently, Inversion), God Mode throws open the gates of Hell for some unabashed third-person cooperative action.
God Mode offers up a retro-romp through The Maze of Hades where you and as many as three friends, online or off, shoot, smash, and blast your way through wave upon wave of mythological mayhem. Moving from zone to zone with your recently deceased characters, you’ll have to finagle your way through the frenzy, fighting for health/armor/ammo pick-ups while filling your Rage Meter with each successive kill to unleash special abilities. Though the action seems fairly straightforward, collected gold and experience plays into Cadaver Customization, where you’ll be able to shop for new weapons, upgrades, abilities and an absurd array of appearance pieces.
Speaking to IGN, studio head Matthew Karch touched on the pick-up-and-play friendliness they’ve instilled, “It doesn’t take itself too seriously. It is lighthearted fun and focuses on arcade style action over a deep story. I think this makes sense for downloadable games, where players are looking for some quick, thoughtless action.” While not everyone agrees downloadable players don’t want narrative and depth, there’s certainly room for the mindless obliteration of the legions of the damned.
Battle: LA was developed by Live Action Studios and published by Konami. It was released March 11th, 2011 and retails for 800MSP. A copy of the game was provided by the publisher for review purposes.
Battle: LA continues a recent trend of movie license games coming to downloadable platforms. It’s a strategy that has been met with some success – Scott Pilgrim vs. The World took the spirit of the movie/comic it was based on and created a great game with it. Smaller downloadable games often have shorter development time and small budgets so it actually makes sense for publishers to target the market for these types of games.
With Battle: LA developer Live Action Studios appears to be trying to bring the big budget shooter experience, a la Call of Duty, to XBLA. It’s an idea that seems good in theory, most of said shooters have fairly short campaigns which would be well suited to an XBLA game, but does it work in practice?