In a blog post he’s since deleted, Xbox Live Director of Programming, Larry “Major Nelson” Hryb, announced the “Countdown to 2013” sale for the marketplace. The sale, which begins on December 18 and runs through December 31, will see discounts for a raft of content from certain franchises and publishers on both XBLA and the wider marketplace.
Although the official page has been pulled, the folks over at NeoGAF managed to compile a reasonably comprehensive list of the titles to go on sale and the date their discounts will take effect. Unfortunately, Major Nelson never revealed the discounted prices at any stage. But if you hope to catch any of the games or DLC in the list below for cheap, it may pay to stock up on MSP!
However, the fact that the official page has been pulled (even though most of the details are out in the wild) has us at least a little concerned, so maybe try not to pin all your hopes and dreams on the “Countdown to 2013” sale.
The full list of currently known discounted XBLA items follows:
It’s a four man show this week as Damon Fillman and John Drawdy join myself and Perry. It’s a longer than usual episode too, we also ran into some technical issues so apologies if there are any audio oddities.
In this episode we discuss why it matters that Crysis isn’t coming to XBLA, or rather whether there needs to be more distinction on the different parts of the marketplace. We also hit on the Indie Game Summer Uprising as well as the recent public argument between Team Meat and Zen Studios.
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It’s a madcap episode this week, in which everyone on the show forgets how to speak English at least once. I’m once again joined by Perry and Todd jumps on to talk some Crimson Alliance. In case you were wondering, he rather likes it as you can read in his review.
We quickly run through the news, as there isn’t too much worth talking about and then there’s even less to talk about game wise as we haven’t played too much of the recent releases. Thankfully Todd saves us with Crimson Alliance talk and we slip in a little (slightly related) iOS game discussion.
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Rock of Ages was developed by ACE Team and published by Atlus. It retails for 800 MSP. A copy of the game was provided for review purposes.
Rock of Ages is quite possibly the oddest game we’ve played on XBLA. It is an eclectic mixture of tower defense and Marble Blast Ultra. You travel through different eras of time challenging historical figures to a strange game of protect the castle. You’ll meet daunting characters like Vlad the Impaler that want nothing more than to push your face-of-a-rock off the cliff to weaken its ability to damage his castle gate, all while being treated to a Renaissance style of music that is one of the game’s best features.
Players who are familiar with tower defense games will feel right at home. You place defensive units up and down the narrow path to your castle wall in an attempt to thwart your challenger’s rock from reaching top speed to crash into your castle’s gate. In almost all instances, three consecutive dashes on you or your challenger’s gate will bring it down revealing a paper-like historical figure ready to be run over–so speed as well as proper defense are equally important.
If this setup sounds quirky that’s because it is. Not only is your rock anthropomorphic but it occasionally yells in terror when it falls of a cliff, which will happen often because a finite number of elephants, cows, catapults, towers, explosives and other obstacles will obstruct your path to the castle gate.