Earlier this month, we posted a story about a little title called Shuggy but now it’s got a far better and more adventurous title. The Adventures of Shuggy is …
Moon Diver was developed by feelplus and published by Square Enix. It was released on May 4th for 1200 MSP.
In the late 80’s there was a little game known as Strider, the development of which was lead by Koichi Yotsui. Yotsui draws back on that experience to direct Moon Diver, a side-scrolling platformer with enough style, action and frustration to blow up a planet. Ironically, that’s essentially the story to Moon Diver — Earth’s days are numbered and the Moon Divers have to come reclaim it from evil mechanical beings.
Players choose from multiple divers, each with different stat growth patterns. As they progress through the story mode characters gain stat points and MCs, or Moonsault Combinations, which manifest themselves as a variety spells and skills. Four players can jump in together offline or online, but only one player per box can join in the online experience.
Outland was developed by Housemarque, and published by Ubisoft. It was released April 27, 2011 for 800 MSP.
Developer Housemarque has made a name for themselves with their previously PSN-exclusive titles Super Stardust HD and Dead Nation. It is nice to see them bring their next title, Outland over the the Xbox Live Arcade. The story focuses on the spirits of Chaos and Balance, who wage war with each other. A hero comes along to help protect the would against this universal divide. You play as that hero, and will need to skillfully maneuver through the changing world. So, is the adventure worth while or is it just a puzzling mess? Here’s our review.
Nin2-Jump was developed by Cave and retails for 400 MSP.
Nin2-Jump (pronounced Nin-Nin-Jump) is a platformer that comes from an unlikely heritage. It was developed by Cave, a developer famous for one thing: bullet hell shooters. It’s not hard to see where this influenced the game in many places. But in releasing Nin2-Jump Cave has proven that they can produce competent games in other genres.
Much like a shooter, the story here is razor thin. You are a ninja. Your goal is to save the princess. You achieve this by collecting scrolls and destroying bosses. While this all sounds familiar it is enough to drive the game, and it is the gameplay that matters.
‘Splosion Man was developed by Twisted Pixel Games and retails for 800 MSP. It was released July 22, 2009.
‘Splosion Man is a platform jumping game in which our hero must escape the lab where he was created. He is armed with only one weapon: the ability to repeatedly explode himself, or “splode”. When he does, he is launched into the air. This is, in effect, his jump and attack rolled into one. He can splode three times in succession and splode off of walls to get where he needs to go.
This simple mechanic is quick to pick up and carries our hero through the many difficulties that follow. And there are many traps waiting: acid, attack robots, lasers, and giant vices to name a few. But there is always a unique answer to each problem. Simply put, this game gets platforming right.
Bonk: Brink of Extinction looked like a great platformer but since the closing of Hudson Entertainment, it was sadly cancelled. Fortunately, the soundtrack for the game is available for …
Blocks: The Devilish Delivery Game is a casual puzzle game that was released by Darkwind Media January 29, 2011 for 240 Microsoft Points. The object of the game is to deliver a box to the floating island. It sounds easy enough, but the delivery platform can only fire rockets on one side of the platform at a time. Also, players must beat the clock to get it there through a maze of twists and turns.
The control scheme for the game is simple, right trigger or bumper controls the right side rockets, and the left trigger of bumper controls the left side rockets. As stated players can only fire one set of rockets at a time. The whole idea is to move the platform with the box to the island and keep things as balanced as possible.