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Outland

What we are playing: October 23
13 years ago

What we are playing: October 23

What we are playing is a weekly column that appears each weekend. Various staff members let the world know what games had them hooked the past week and which ones …
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A look into the memorable Outland art and Bastion typography

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Visual Attack Formation has posted a couple of incredibly interesting articles about the art of Outland and Bastion. Both games are renowned for their art style, and these articles …
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What we are playing: October 16
13 years ago

What we are playing: October 16

What we are playing is a weekly column that appears each weekend. Various staff members let the world know what games had them hooked the past week and which ones …
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What we are playing: Week of October 2
13 years ago

What we are playing: Week of October 2

What we are playing is a weekly column that appears each weekend. Various staff members let the world know what games had them hooked the past week and which ones …
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Massive XBLA sale
13 years ago

Massive XBLA sale

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Good news for XBLA Fans, as it looks like we are currently in the middle of one of the biggest Xbox Live Arcade sales, ever! There are …
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Ubisoft’s digital sales grow thanks to recent XBLA hits
13 years ago

Ubisoft’s digital sales grow thanks to recent XBLA hits

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Seems everyone listened to the praise Outland and Might & Magic: Clash of Heroes was getting and sales were very high for Ubisoft. In their Q1 2011-2012 fiscal reports, …
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Housemarque Interview
14 years ago

Housemarque Interview

 

Developer Housemarque’s Outland has been on XBLA for only a few weeks but has already claimed its place as one of the service’s best games.  We recently interviewed the game’s Lead Designer Aki Raula, so strap yourself in, choose between light and darkness and be sure to dodge those pesky bullet-hell, um, bullets.

XBLAFans: So, Outland has been released and has received glowing reviews. How does that feel?

Raula: It feels like our hard work has been noticed and people appreciate it. We are very happy of the spectacular reception for Outland – it is, and continues to be, beyond our expectations. As a small studio we also hope the review success translates to sales so that we can keep on making great games!

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April 2011 XBLA sales
14 years ago

April 2011 XBLA sales

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With no NPD-style analysis of XBLA and Microsoft announcements of sales data few and far between, Gamasutra has made it a habit to do monthly analyses of leaderboard data to get some kind of grip on relative success and failure in the marketplace. April’s deluge of new releases alongside a handful of sales for previously released titles meant that Gamasutra contributer Ryan Langley had a lot to parse. Read More

What we are playing: Week of May 15th
14 years ago

What we are playing: Week of May 15th

This is a new piece we’re starting to let our readers know what we’ve been playing the past week. This will be coming out once a week from this …
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Outland review (XBLA)
14 years ago

Outland review (XBLA)

Outland was developed by Housemarque, and published by Ubisoft. It was released April 27, 2011 for 800 MSP.

Developer Housemarque has made a name for themselves with their previously PSN-exclusive titles Super Stardust HD and Dead Nation. It is nice to see them bring their next title, Outland over the the Xbox Live Arcade. The story focuses on the spirits of Chaos and Balance, who wage war with each other. A hero comes along to help protect the would against this universal divide. You play as that hero, and will need to skillfully maneuver through the changing world. So, is the adventure worth while or is it just a puzzling mess? Here’s our review.

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