Microsoft Studios has decided to cease development on both Fable Legends and Project Knoxville. Fable Legends was in development by Lionhead Studios and Microsoft Studios is actively talking with employees about a closure of the …
Kalimba was developed and published by Press Play on Xbox One. It was released on December 17, 2014 for $9.99. A copy was provided by Press Play for review purposes.
A funny thing happens while playing Kalimba, Press Play’s new puzzle-platformer for Xbox One. Your brain will shut off and you will go into auto-pilot. It might happen on your first attempt at a colorful new level, or it might happen during your 60th try at said level. But the stars will inevitably align, and the next thing you know, you’ll have made it to a new checkpoint that you had previously thought impossible to reach.
Kalimba has you controlling two totem pieces in tandem as you use both sides of your brain — and some really clever power-ups — to maneuver your way past enemies and through traps and puzzles. It’s not the first game I’ve seen in which you have to control two characters at once, but I think it just might be the best.
Kalimba is one of those games that you will refuse to put down until you’ve finished the current level. “Come on…I have to be able to beat this!” you’ll say as you restart again and again. It’s also a lot of fun.
Eight levels and a boss battle were available in the pre-release beta, and already the challenge and fun on display has proven this is going to be a game to watch for. Originally known as Project Totem, this puzzle-platformer from Press Play features both single-player and co-op modes in which you guide two (or four in co-op) differently colored totem pieces through psychedelic worlds. The graphics are all made out of stark, thick lines and bright colors and are mostly made up of triangles. The “trixelated” art style almost made me wish I was still in school so I could draw these characters in the corners of my notebooks.
Beginning puzzles range from the challenge of having to move both characters simultaneously to avoid two sets of obstacles at once to making sure the right-colored character moves through the right-colored barriers. There are all kinds of other challenges that are introduced as you move through the colorful worlds, as well as mini-game rooms where you can try to improve your skills. In the eight levels available, more kinds of challenges and obstacles continued to build at a nice pace, with seemingly new gameplay additions coming in on almost every level.
The first boss battle was a real wild ride too. While still using the same gameplay mechanics, it throws everything on its head to make the platformer’s more laid-back puzzle vibe turn into almost a SHMUP-style action game.
The one-year anniversary of the Games with Gold program brings with it the standard two titles each for Xbox 360 and Xbox One, as well as a bonus game for Xbox 360.
The first title for Xbox 360 is Dark Souls. This is an action-RPG for those who enjoy a grueling, teeth-grinding challenge, perhaps even to a masochistic level. The difficulty is legendary, and not for the faint of heart; however, for the grand total of no money, it might be worth it for those on the fence to give Dark Souls a chance and forever be trapped in the mindset of “just one more try.” The game will be free June 1-15.
Originally released for the Xbox One, Press Play’s Max: The Curse of Brotherhood has finally leaped onto the Xbox 360 and PC after a short delay. The game, …
The Games with Gold program will celebrate its first anniversary this June. To celebrate, Microsoft is expanding the program to include the Xbox One. Additionally, Xbox Live Gold members …
Max: The Curse of Brotherhood, the 2.5D puzzle platformer from Press Play, is going to be gracing the Xbox 360 on April 9, 2014. This announcement comes via Phil …