It didn’t work out the first time, but Lab Zero Games is trying again, this time with what should be a different result. The studio announced today that its …
Following its accidental release on Xbox 360, the Eliza character DLC for 2D fighting game Skullgirls was removed from the Xbox Marketplace when a bug that had been present for over two years was discovered, developer Lab Zero Games has informed XBLA Fans.
Eliza, whom Lab Zero has previously referred to as “a diva with a dark secret, and our most ambitious character to date,” was briefly made available to download late last month before unceremoniously getting the hook.
“Launching a new Skullgirls character is a complicated process: we have a title update, compatibility pack, and the DLC itself. To actually get Eliza out, all three need to pass certification,” said Bartholow. He was referring to the intricate process of successfully getting new content for the game through Microsoft certification so that it can be digitally distributed to Xbox 360 gamers. Prior to the title update and compatibility pack completing that process, a “bureaucratic mix-up” caused the Eliza DLC to be immediately released on the Xbox Marketplace after it passed certification.
Lab Zero requested that Microsoft pull the DLC since the process for getting new Skullgirls content released on Xbox “is already confusing enough without presently non-functioning DLC on the [Marketplace],” explained Bartholow. Gamers were reportedly confused by the accidental release, with some even experiencing issues with the new, non-working content causing older DLC to be re-locked.
Skullgirls has released a new DLC for the low, low price of nothing. The DLC, Character Palette Bundle, introduces 5 new character palettes for each character in the game …
XBLA gamers had to wait about six months longer than their PSN counterparts did, but the waiting finally ended on Monday. That’s when the frequently delayed Skullgirls Slightly Different patch finally arrived on Xbox Live Arcade. Just one day later, on Tuesday, it was followed by the release of the Color DLC, which offers eight packs of four new character color palettes for $1 each or $8 for the entire pack.
Slightly Different is the same patch that Peter Bartholow, CEO of Skullgirls developer Lab Zero Games, told XBLA Fans last month would likely be releasing within two weeks of his statement. (That didn’t happen.) It’s the same patch that Lab Zero said in January was unable to be released due to Microsoft’s stingy patch size limitations. (They eventually downsized it.) It’s the same patch that was in November revealed to have been developed by new studio Lab Zero Games, not original developer Reverge Labs. (It’s the same core team.)
Yes, Lab Zero’s biggest little patch has had quite the pre-release history on XBLA. But now, it’s all just that: history. “#Skullgirls owners on Xbox 360…please load up your game now!” Lab Zero tweeted Monday morning. The patch that contains new features, bug fixes, tutorials, gameplay changes and more was finally out.
Last month, Lab Zero Games had conducted an extremely successful fundraising campaign to back the DLC for their popular 2D Fighter, Skullgirls. Over the course of a few weeks, …
The long-delayed Skullgirls patch that originally arrived on the PlayStation Network way back on November 20 of last year should finally be available on Xbox Live Arcade within the next two weeks, Lab Zero Games has informed XBLAFans. Lab Zero has been working on getting the “Slightly Different” patch onto XBLA for months, but its enormous original size (590 MB) thwarted the developer’s previous efforts to release it.
“So, if all goes well, the Skullgirls Xbox 360 patch should finally be out soon,” Lab Zero CEO Peter Bartholow said via email. “We won’t know exactly when it goes out – [Microsoft says] it’ll take two weeks, but [Microsoft] actually estimated that it would likely only take one.”
The patch is currently going through Microsoft’s certification process and cannot release unless it successfully passes. “But we don’t expect it to fail,” said Bartholow in response to a follow-up email from XBLA Fans. XBLA gamers’ prolonged wait for the patch should be over once it is finally certified. “As soon as it passes certification it will be pushed out,” Bartholow asserted.
Lab Zero’s Indiegogo crowdfunding campaign aiming to bring new characters to its fighter Skullgirls came to a close this week after raising nearly $830k–easily crushing its initial goal of …
In an effort to continue growing the popular game Skullgirls, the developers have set yet another stretch goal. Lab Zero Game’s CEO Peter Bartholow confirmed to XBLAFans via e-mail that they have added a fourth character to their donation stretch goals. Originally, the developer added a mystery character as incentive, which was revealed to be Robo-Fortune. The threshold for Robo-Fortune is $725,000, and at the time of this article being published. Robo-Fortune is a character inspired by Robo-Ky, and will recycle the frames of Ms. Fortune. “With that money, we should be able to redraw her head and give her some new moves and animations too,” Bartholow stated.
With donations currently at $718,483 with 12 hours left to go to donate, the DLC is expected to reach that goal. Lab Zero Games has also added a fourth mystery character as incentive. If they manage to reach $825,000, the mysterious character will be created, and at $850,000, they will create a story mode and stage surrounding the mysterious character.
Lab Zero Games, the caretakers of XBLA and PSN fighting game Skullgirls, last week reached a couple more stretch goals in its Indiegogo DLC crowdfunding campaign. Newly pledged funds will go towards the creation of the game’s first male character, Big Band, along with a stage and story mode for the saxophone lung-implanted veteran of the “Grand War.”
The man with the musical respiratory system’s story mode will focus on “a grizzled veteran tackling a new threat.” His stage will come complete with a new track from Michiru Yamane.
As of this writing, $449,504 have been pledged by Skullgirls fans. That number puts the campaign on pace to eclipse what was originally the final stretch goal of $625,000, which would mean Lab Zero would create a level and story mode for a fan-voted mystery character. The mystery character will be bankrolled at the $600,000 mark.
That mystery stage and story mode is no longer the final stretch goal, however. Polygon reports that, in an interesting move, Lab Zero is now offering to donate usage of the game engine it created for Skullgirls to developer Mane6 for use in its Fighting Is Magic game. Magic was originally a My Little Pony-themed game until IP owner Hasbro stepped in and put the kibosh on Mane6’s usage of the license.