Back in April, we lamented the top ten games we wish were on Xbox Live Arcade. Well, welcome… to die! Konami has heard our prayers and announced that our favorite 1992 side-scrolling beat-em-up is headed to XBLA.
The announcement came as part of Marvel’s videogame panel at this weekend’s New York Comic Con. There is not yet information regarding release date or price, but Marvel did indicate that the game would have drop-in online multiplayer for up to six players, custom match-ups, and variable difficulty. Local multiplayer seems inevitable, but is not yet announced. You can get a glimpse of the shiny HD gameplay in this trailer…
Castlevania: Harmony of Despair was developed and published by Konami for XBLA on August 4, 2010. Retails for 1200 Microsoft Points.
Everyone remembers their first time playing one of the numerous Castlevania games. Mine happened to be Super Castlevania IV on the Super Nintendo, and I didn’t see another until Symphony of the Night. And then not again until the Gameboy Advance with Aria of Sorrow. The beauty of the Castlevania series is that all the games are similar yet very distinct at the same time. That’s where Harmony of Despair comes into the picture, it is the offspring of all the SOTN-era Castlevania’s.
Puzzle Chronicles was developed by Infinite Interactive and published by Konami. It was released on April 21 , 2010 and retails for 800 Microsoft Points. A copy of the game was provided by the publisher for reviewing purposes.
Right off the bat, Puzzle Chronicles is going to be compared to Puzzle Quest by almost everyone. But it deserves a moment of our attention. After playing the game for more than 20 hours, Puzzle Chronicles appears to stand on its own as a quirky, simple and fun puzzle game. And after two weeks of trying it out for this review, we’re still playing.
Puzzle Chronicles openly admits to its simplicity from the start, only giving you one main character to play the single player game with. Mixing Conan the Barbarian’s cousin with a cookie cutter RPG story, Puzzle Chronicles quickly introduces the player to its distinct puzzle mechanic, which follows an approach similar to classic titles such as Columns and Lumines. Though this might sound like two reasons not to get the game, the developers have managed to give it their own witty twist and turn it into a fun combination with a somewhat cartoony look that might suit younger gamers a bit better.
If the next iteration of Castlevania isn’t exciting enough, then how does six-player cooperative play sound? Earlier reports claim that news blog Never Know Tech had the big story …