Iridium, the developer of Sequence (a hybrid RPG/rhythm game), has announced that its next title There Came an Echo will be headed to Xbox One. There Came and Echo …
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Hot off the heels of the news that Might No. 9, the spiritual successor to Mega Man, is coming to Xbox 360, developer Comcept’s popular Kickstarter campaign has blasted …
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Oh, Carmageddon. We spent far too much time with it in the ’90s. At the time it was the best game for vehicle mayhem and destruction. So when Carmageddon: …
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If you aren’t excited for The Cave yet, now is the time to start. This adventure from Double Fine will be releasing in January of next year, and …
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We reported a few weeks ago that FarSight Studios was considering a Kickstarter campaign to finance the licensing fees for the Twilight Zone pinball table. We now have confirmation of this …
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Nearly one year ago Stainless Games announced that it was reviving the vehicular-combat Carmageddon franchise it created back in the late 1990s with the Square Enix-published Carmageddon: Reincarnation. Then nothing happened for a while. Well, not publicly it didn’t, at least.
In reality, a lot was happening behind the scenes at the Isle of Wight-based developer. After dropping “well over a third of a million dollars getting the rights back,” Stainless began prototype and design work on the revival. The hundreds of thousands the dev spent on the investment reportedly “rerepresents all of [its] profits from our other work,” but the team thinks it’s “worth it.” Yet it wasn’t enough. It wasn’t nearly enough, actually. And so the studio has announced its intentions to have the public fund the remaining $400,000 USD or more through Kickstarter. As of this writing, over $135,000 USD has already been funneled into Stainless’ coffers by nearly 4,000 individuals who want to see the Reincarnation completed and released.
“We want to spend the money doing what we do best: making video games,” says Stainless Executive Director Neil Barnden in a new promotional video that could pass as a low-budget version of a late ’90s video-game commercial.
When Xbox Live Arcade launched in 2004 on Microsoft’s debut console, six titles well-known for their arcade roots appeared on the service at a fraction of retail cost. After Xbox Live Arcade re-launched on Xbox 360, the “Arcade” titles being released had a meager size limit of 50MB and retained the trend of being quick, shallow experiences. Today, some downloadable titles earn more critical attention than major blockbusters and may even reach Microsoft’s mandated size limit of 2GB.
“Now is an excellent time for high-quality, original, specific, relatively low-priced games, and I think this will continue for the foreseeable future,” said Greg Kasavin, writer and designer at SuperGiant Games. “Though it’s very difficult to make games, it’s never been easier due to the digital platforms and free tools out there these days.”
The latest indie game to go down the Kickstarter route, The Banner Saga has now raised enough money to allow them to develop ports for XBLA and PSN. The game …
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Developer Robomodo has kicked off a unique fundraising campaign for its upcoming Kinect enabled human pinball simulator Bodoink. Utilizing Kickstarter, Robomodo is seeking donations from the gaming community to …
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Freshman developer Sprial Game Studios emerge on to the digital download scene with footage from ORION: Prelude. The game was born as a Half-Life 2 modification, but after a Kickstarter event the team was able to procure over 18,000 US dollars in donations, allowing them to take it from mod to stand-alone title.
From what’s been revealed so far two factions fight for their lives in a future filled with dinosaurs. While this wouldn’t be a major blockbuster movie it sure sounds like an interesting premise for a video game. No release date has been set, but the game’s progress can be tracked via the developer’s website. We’ll also be following the game and posting any updates here at XBLAFans. Check out an additional trailer after the jump.