Most movie-licensed games are a special kind of terrible, but every once in a while you’ll find a gem that salvages the crummy image they’ve cultivated for themselves. That’s not the case here. At best, these are thinly veiled advertisements for summer blockbusters; at worst, they’re gaming’s equivalent of Happy Meal toys – cheaply assembled from hunks of material lying around to capitalize on the fervor of whatever the target demographic is smitten with at the moment. And like those little plastic tchotchkes, if you want the thrill of playing with a relic of your new favorite license, you’re going to have to eat some junk.
It’s been a long time coming, but we’ve finally whittled down a surprisingly robust list of big-screen bombs. We’re counting down the top five worst Xbox Live Arcade movie tie-ins (in no particular order).
We got some pretty good deals today with both ends on the amazing and bad spectrum of co-op. All deals are 50% off but we advise you try out …
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September brings some interesting new releases, and with them sales data from the folks at Gamasutra. The data lists two late August releases and the eight September releases we …
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Good news for XBLA Fans, as it looks like we are currently in the middle of one of the biggest Xbox Live Arcade sales, ever! There are …
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It’s been a great March for XBLA according to a sales analysis over the month. Beyond Good and Evil HD got over 76,000 players in the month with Torchlight …
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Ghostbusters: Sanctum of Slime was developed by Behaviour and published by Atari. It was released on March 23rd, 2011 for 800MS points. A review code was provided by the publisher.
Editors Note: We have contacted both the publisher and the developer and we have been informed they are looking into some of the technical bugs we encountered. At this time, we feel there are too many problems with this game to recommend a purchase; however, should the game patch these issues we are willing to look back into it as we did with Hydrophobia: Pure.
Ghostbusters: Sanctum of Slime is a top-down/dual-stick shooter that places you in charge of a new rookie Ghostbusting squad. The goal is to venture through 12 levels in order to take down Dumazu the Destroyer who is causing ghosts everywhere to be nuisances. Most gamers probably don’t even care about the story though because let’s face it; it’s a Ghostbusters game. You rid the town of ghosts one at a time until society can start to function again. It should be an easy sell, right? Sadly, this game is far from an easy sell and it doesn’t even come close to living up to the hype it created. Read More
We’ve got two releases this week on XBLA and they’re both pretty highly anticipated. First up is Swarm, the latest from Hothead Games the makers of Deathspank …
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To celebrate the release of Ghostbusters: Sanctum of Slime Atari has released another trailer for the game. Truthfully it’s nothing we haven’t already seen, but it does give a …
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