Eurogamer recently had the chance to sit down and talk to Eric Chahi, the man behind this year’s smash hit “god game”, From Dust. In the interview, Chahi tells …
From Dust was developed by Ubisoft Montpellier and will be released for XBLA on July 26, 2011 for 1200 Microsoft Points. The game is part of Microsoft’s Summer of Arcade promotion. A copy was provided for review purposes.
From Dust is the geo-centric strategy/god game brainchild of storied game designer Éric Chahi. It marks Chahi’s long-awaited return to the industry and—perhaps more importantly—helps fill the gaping void in quality strategy games for downloadable platforms.
When I look at From Dust I see the vast, treacherous deserts plaguing an aboriginal society. I see people literally walled off by rocks formed from years of volcanic ash. I see a lifestyle of forced reliance on the temperamental flooding, life-giving waters. I see a microcosm of human history, and it’s all under my control.
Launching this summer, From Dust is a god game where players will have to keep their villagers alive without directly controlling anyone of them. Instead players will have to shape the landscape of the earth to make inhabitable for their people. A typical interaction requires players to create a pathway from one totem to another, before a timer runs out. Players can pick up and drop sand, water or lava and utilize these in any combination to accomplish their goal. Should they be unsuccessful a roaring flood will wash away their village and they will need to start over.
Éric Chahi is well-known in the industry for his innovative work on Another World (called Out of This World in the U.S.) and Heart of Darkness—and for his nearly ten-year absence from the industry. XBLA Fans sat down at E3 2011 with the legendary game designer for a quiet chat about art, inspiration, and the craft of telling stories.
Eric Chahi sat down with Joystiq to give an inside peek into the collaborative effort required to produce non-mainstream games like his upcoming XBLA title, From Dust…