It’s back! Microsoft is running its annual Shocktober sales. This sale features a large amount of horror themed games. This year, both Xbox Live Gold and Silver members can take …
There was once a time we now call the “Good Old Days.” In those days, instant classics spewed forth from every developer’s spicket at such a torrid pace that there was nary an excuse to ever emerge from your parents’ basement and absorb so much as a single UV ray.
Ah yes, they were glorious, those days, weren’t they? Every game was a masterpiece of innovation and craftsmanship, and there wasn’t a single rushed sequel or licensed shovelware release in sight. Replay values were always near infinite, color palettes were consistently varied and vibrant and every single game featured stellar multiplayer and single-player modes.
There’s just one problem with the Good Old Days – they weren’t really that perfect. Certainly it was exciting to grow up during the days of gaming’s so-called Golden Age – sometime between the late ‘70s and mid ‘90s, depending on whom you ask. Everything was new and exciting back then, but not everything was necessarily better. There were good games and bad, just like today. One thing that was almost universally true, though, is that every game was much harder than modern games are. But that doesn’t mean today’s developers should rush to emulate that difficulty – at least not without providing some conceits.
Devil May Cry 4: Special Edition, a re-release of the 2008 Xbox 360 game, will launch digitally on Xbox One on June 23 for $24.99. It will feature three new playable characters: Vergil, Lady and Trish. Each comes with their own play styles to complement the original’s Nero and Dante. It also comes with a new mode called Legendary Dark Knight in which you take on massive hordes of enemies all at once. And of course, it renders at 1080p/60fps with upgraded graphics and some technical enhancements.