Attendees of the San Diego Comic-Con were treated to a sneak peak of Halo: Nightfall. The production is “led by world class talent such as executive producer Ridley Scott, Scott Free TV President David Zucker, award-winning director Sergio Mimica-Gezzan (Battlestar Galactica, Pillars of the Earth, Heroes), and written by Paul Scheuring (A Man Apart, Prison Break).” Microsoft looks to give Halo fans something to get excited about in the time between major releases.
New York Comic Con has come and gone and we got our hands on a new release and some upcoming games, including a newly announced title. Three Xbox Live Arcade games were on display at the Microsoft booth. There was the recent Robot Entertainment release Orcs Must Die, a welcomed multiplayer demo of Trials Evolution and the newly announced Fusion: Genesis, the first game coming from Starfire Studios. Though our time at the event was limited, we also did get to see the guys from Demiurge Studios and play some more Shoot Many Robots.
Dan Paladin and Todd Schlickbernd discuss all things Battleblock Theater. Dan discusses some of the methods in which Battleblock has been influenced by Castle Crashers and its massive community. Of course the meat of the talk is all things Battleblock including a detailed description of the game’s player to player trading function.
The Behemoth and XBLAFans are crashing down the theater in this interview so be sure to check it out. For some related reading, head on over to our hands-on preview of Battleblock Theater‘s story mode.[podcast]https://xblafans.com/xblafancast/BattleblockInterview.mp3[/podcast]
Update: The trading system does not actually involve ripping off faces of any sort. The Behemoth has clarified that rather there is a trading post in-game where players can view their other players’ inventories and select what they want and the other player can do the same.
The Behemoth, developers behind XBLA sensation Castle Crashers and upcoming title Battleblock Theater, were kind of enough to meet with me at San Diego Comic Con. During that fantastic interview with Dan Paladin he revealed and explained Battleblock Theater’s unlock and trading system. (Link to interview forthcoming)
Fans and players of Castle Crashers will recall the massive frogelope (antler laden frog, I don’t know) wherein all the weaponry was stored was sometimes more trophy case than armory as players without the unlocked weapons could not access them. To circumvent that players would take the weapons into levels, swap them for easy to find weapons and allow newer players to pickup the rarer weapons they didn’t have. Dan says Behemoth got get rid of all that convolution and put in a full-fledged trading system into Battleblock Theater.
Zen Studios announced at Comic Com that a Ghost Rider table would be coming to Pinball FX2 this winter. After sifting through our entries and then entering some …