City Interactive’s homage to the old-school first-person shooter, Alien Rage, finally has a release date for Xbox Live according to its official Facebook page, targeting October 18 worldwide. The sci-fi …
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The launch trailer for City Interactive’s upcoming first-person shooter Alien Rage has arrived, briefly recounting the events that lead to the titular rage of the alien kind. Humanity has jumped …
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Standing in front of a PC demo station at E3, City Interactive Creative Director Steve Skelton describes Alien Rage to XBLAFans as a shooter that takes “the modern sensibilities of shooters — you know, control setup, mechanics, and applying the old-school fun and games, run and gun, frenetic action to it.” Unfortunately for fans of that style game, that pairing has considerably slowed down the raw speed of Unreal Tournament and Quake III (the “old-school” games mentioned by the developers as inspiration) to create space for those modern sensibilities.
Alien Rage takes place on a space station in which something has gone horribly wrong – the premise is not unlike that of the first episode of the classic Doom. There are no hellspawn here, however. The playable level pitted us against aliens that might remind older players of the first Predator film, complete with invisibility on a select few of them (these cause distortion to the surrounding air and environment, a particularly nice effect).
Since so much of City Interactive’s efforts were spent attempting to channel the magic that makes Unreal Tournament such a fondly remembered classic, it’s worth exploring some of those elements more specifically. Part of what made the late-90s/early-2000s generation of PC shooters what they were was that there were no limitations on the number of weapons a player could carry, which allowed players to be extremely creative in finding solutions to problems. Taking out an enemy around a corner in Unreal Tournament could be accomplished by setting a series of traps down with the bio-rifle, by bouncing a grenade off of the far wall or by detonating a shock rifle combo that would reach around the corner with its massive explosion.
Alien Rage limits the number of available guns to two, following the conventions of more modern shooters such as the Halo series. This means that while the player may have up to two or three different strategies for any given encounter, the full range of options will never be simultaneously available.
Poland-based developer City Interactive today announced their upcoming sci-fi first-person shooter, Alien Rage, has trained its sights on Xbox Live Arcade for a fall release. City Interactive, arguably best known for the Sniper: Ghost Warrior series, touts its next offering as an old-school style shooter that aims to put the challenge back into the genre.
To celebrate the announcement, they’ve released the above cinematic trailer outlining the events leading up to mankind’s inevitable clash with the presumably titular rage-filled aliens. No pricing information has been released, but expect more en route to Alien Rage‘s September 24 release.
To see the complete collection of sharp, foreboding screenshots, check out the gallery after the jump.
Here we are once again at the start of what’s sure to be another fantastic year of XBLA releases. Each day this week XBLA Fans will be rolling out a list of eight of our most anticipated Xbox Live Arcade releases of 2013. While we can’t possibly cover every single XBLA game planned for this year, we’ll be giving you a varied list of 40 of the most promising titles we expect to release on XBLA in 2013. Once it’s all done, be sure to check back in next Monday when each staff member makes his/her picks for the game he/she is most looking forward to.
Developer: City Interactive
Alien Fear is an Unreal Engine 3-powered sci-fi first person shooter headed to XBLA, presumably at some point in 2013. Though we’re assuming that the above image is a target screen rather than an actual in-game image, developer City Interactive is promising that the use of Epic Games’ ubiquitous engine is allowing them to create an Xbox Live Arcade title that boasts “visually stunning, large-scale environments with impressive long-range vistas and expressionistic lighting.” The co-op shooter has yet to be shown in action, but XBLAFans is looking forward to finding out if the game lives up to the promise shown in the above image whenever we get our first real look at it.
Flight combat simulator Dogfight 1942 recently received a sneaky price reduction. The game was originally released on XBLA September 5 of this year for 1200 MSP but is now showing …
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City Interactive has released another DLC for Dogfight 1942, dramatically entitled Fire Over Africa. It is focused on claiming air superiority in battles such as Tobruk and El Alamein …
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Dogfight 1942 will take to the skies on September 4th. Developed by City Interactive, Dogfight 1942 will feature over 40 historically accurate planes and WWII missions. Players will engage …
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A while back we revealed that City Interactive were releasing a XBLA version of their flying series Combat Wings. The game was later renamed to Dogfight 1942 and now …
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Developer City Interactive announced Dogfight 1942, a combat flight simulator to be released later this year on XBLA, PSN, and Steam. The game was originally intended to …
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