City Interactive’s homage to the old-school first-person shooter, Alien Rage, finally has a release date for Xbox Live according to its official Facebook page, targeting October 18 worldwide. The sci-fi …
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The launch trailer for City Interactive’s upcoming first-person shooter Alien Rage has arrived, briefly recounting the events that lead to the titular rage of the alien kind. Humanity has jumped …
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Standing in front of a PC demo station at E3, City Interactive Creative Director Steve Skelton describes Alien Rage to XBLAFans as a shooter that takes “the modern sensibilities of shooters — you know, control setup, mechanics, and applying the old-school fun and games, run and gun, frenetic action to it.” Unfortunately for fans of that style game, that pairing has considerably slowed down the raw speed of Unreal Tournament and Quake III (the “old-school” games mentioned by the developers as inspiration) to create space for those modern sensibilities.
Alien Rage takes place on a space station in which something has gone horribly wrong – the premise is not unlike that of the first episode of the classic Doom. There are no hellspawn here, however. The playable level pitted us against aliens that might remind older players of the first Predator film, complete with invisibility on a select few of them (these cause distortion to the surrounding air and environment, a particularly nice effect).
Since so much of City Interactive’s efforts were spent attempting to channel the magic that makes Unreal Tournament such a fondly remembered classic, it’s worth exploring some of those elements more specifically. Part of what made the late-90s/early-2000s generation of PC shooters what they were was that there were no limitations on the number of weapons a player could carry, which allowed players to be extremely creative in finding solutions to problems. Taking out an enemy around a corner in Unreal Tournament could be accomplished by setting a series of traps down with the bio-rifle, by bouncing a grenade off of the far wall or by detonating a shock rifle combo that would reach around the corner with its massive explosion.
Alien Rage limits the number of available guns to two, following the conventions of more modern shooters such as the Halo series. This means that while the player may have up to two or three different strategies for any given encounter, the full range of options will never be simultaneously available.
Poland-based developer City Interactive today announced their upcoming sci-fi first-person shooter, Alien Rage, has trained its sights on Xbox Live Arcade for a fall release. City Interactive, arguably best known for the Sniper: Ghost Warrior series, touts its next offering as an old-school style shooter that aims to put the challenge back into the genre.
To celebrate the announcement, they’ve released the above cinematic trailer outlining the events leading up to mankind’s inevitable clash with the presumably titular rage-filled aliens. No pricing information has been released, but expect more en route to Alien Rage‘s September 24 release.
To see the complete collection of sharp, foreboding screenshots, check out the gallery after the jump.