Earlier this week, ID@Xbox Director Chris Charla wrote a post on Xbox Wire updating everyone on the state of ID@Xbox. He outlined a lot of new things on the horizon, including a transition towards cross-network …
Read More
We’ve been bringing you coverage of Capybara roguelike Below for quite some time. We previewed it here in 2014 and then again here in 2015 and then put it on …
Read More
Another year has come and gone, and with 2015 now firmly in the rearview, it’s time to look forward to the biggest Xbox One game releases of 2016. Well, the …
Read More
Capybara’s Below has been officially delayed into next year. With less than two weeks left until the calendar flips over to 2016, this news doesn’t come as a huge surprise.
Nearly a year and a half has passed since the last time XBLA Fans got its hands on what Capy President Nathan Vella describes as his studio’s biggest game yet. …
Read More
You’ve read our picks for the best XBLA and ID@Xbox games of 2014. Now it’s time to look forward with us at what might be the best games of 2015. While fully acknowledging that some of these games likely won’t up to their billing and others may get pushed into 2016, these are the 2015 games that XBLA Fans is currently most looking forward to. If these releases aren’t on your radar yet, they will be after you’re done reading.
Developers: Other Ocean Interactive and The People of the Internet
#IDARB is a particularly interesting game to say we’re anticipating in 2015, seeing as XBLA Fans got our hands on what we were told was the “final” game in December and published our review already. This zany handball-meets-platformer game from Other Ocean Interactive and the fine folks of the internet — many features crowd sourced — isn’t officially out until February, though, when it will be part of the Games with Gold promotion. It’s difficult to explain just what #IDARB is, but it’s easy to recommend that you go play it when it releases next month.
Capy Games’ Below will be releasing on Xbox One at some point in 2015, Joystiq reports. ID@Xbox Director Chris Charla made the announcement at Gamescom yesterday during Microsoft’s media presentation.
Coinciding with the news, Capy unveiled a new trailer for the game it has described as a “roguelike-like.” The video, which you can catch after the jump, shows off some exploration of the enormous underground cave in which Below is set. It also shows the massive shadow of what is presumably a boss monster towering over the protagonist before fading out to black.
For more on Capy Games’ Below, check out XBLA Fans’ impressions of the game from PAX East earlier this year.
At Microsoft’s E3 press conference on Monday morning, there was a video montage of a lot of games that are coming to Xbox One through the ID@Xbox program. Over the next few days, XBLA Fans is bringing you a slightly longer glimpse of those titles than what the montage trailer allowed for. Our coverage of these titles will be in alphabetical order. Below is a look at the first seven of those games.
Previously known in the United States as Out of This World, Another World might recall the original Prince of Persia — both titles were animated in similar fashion, using rotoscoping to create more precise animations than were previously possible in the early 1990s. This 20th Anniversary Edition, developed by The Digital Lounge, looks to be more historical preservation than remaster, which shouldn’t stop modern gamers from getting a taste of the old world by looking at this forgotten gem.
Approximately 30 seconds after picking up a controller to try Capybara’s Below, I was ready to call it quits. Don’t get me wrong – Below was the absolute best thing I saw at PAX, and I doubt that anyone on the XBLA Fans PAX East team would disagree. But a game built on the twin foundations of exploration and discovery is a game that should be played, as Capy president and co-founder Nathan Vella eloquently put it, “on my couch at home with the lights off.”
It’s not just that the deafening, stroboscopic show floor at PAX East isn’t the best venue at which to play Capy’s latest effort. Below is a journey that players should approach with as little prior knowledge as possible, and figuring out how to play is meant to be almost as much of an adventure as the game itself.
“We have no text. There are no tutorials. There are no waypoints or directors or very little UI of any type,” says Vella. “You explore the island, eventually find your way into the depths, but you’re also exploring: what are the controls? How nimble am I? Why am I so small? Why am I weak? That exploration really feeds every element of the game.”
Today is the first day of PAX East 2014, the day when eager fans flock to Boston to play some great upcoming games. Recently Capybara Games announced they will be attending …
Read More