After quietly appearing in February on a Xbox Marketplace listing, Microsoft has officially announced Doritos Crash Course 2 from Behaviour Interactive, the follow up to 2010’s popular advergame by the same name. In the sequel, “run, jump, slide and wall jump your Avatar through four new worlds of irreverent obstacles, traps and pitfalls.” As players make their way through the course, they will compete for the best completion times and collect stars to unlock further progress. While no online multiplayer is mentioned, a player can “compare your best time against up to three asynchronous games clips of your friends.”
Like the first game, Crash Course 2 will be free to play, but this time around gamers will have the option to buy coins, giving them the ability to “unlock new courses, power-ups and vanity items.” While no exact release date has been announced, the game will hit virtual shelves this year. In the mean time, hit the jump to make your way through this obstacle course of screenshots.
Source: PlayXBLA
Naughty Bear: Panic in Paradise was developed by Behaviour Interactive and published by 505 Games. It was released on October 10, 2012 for 1200 MSP. A copy was provided for review purposes.
Naughty Bear was originally released as a retail game back in 2010. The game was heavily criticized by most, so we were more than surprised to see a sequel in the works and a downloadable one to boot. However it would be unfair to judge Panic in Paradise based on it’s predecessor so let’s wipe the slate clean and start with an open mind.
The premise for Naughty Bear: Panic in Paradise is that all the teddy bears went on a holiday to Paradise Island but didn’t invite Naughty Bear. Probably because he’s naughty and also a psychotic murderer. It seems like a reasonable decision to us but Naughty Bear is not a happy chappy. He decides to follow the party bus to the island anyway creating a hit-list of bears to punish along the way. Gameplay revolves around being tasked with the “punishment” of a particular bear and players can choose which bear to kill next from a menu screen, though some of the bears are not unlocked until you “defluff” a certain number of bears beforehand. The assassination then takes place in one of the various maps within the game and once you’re in you are free to play out the level as you please, leaving at any time to bank your score.
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505 Games have announced that Naughty Bear Panic in Paradise, will make its debut on XBLA October 10 for 1200 MSP. The original …
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Forget Power Rangers, Voltron was the original team robot. We sit down with Producer Russell Brock to discuss why.
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Voltron: Defender of the Universe was developed by Behaviour Interactive and published by THQ. It was released on November 30, 2011 for 800 MSP. A copy was provided for review purposes.
It’s a trend in not only Hollywood, but also in the game industry across the world. Companies are looking back to their roots, resurrecting franchises, and bringing them to new and old audiences alike. It comes as no surprise, then that the 1980’s anime Voltron would get similar treatment. It was beloved by so many children of that decade, and it’s been the subject of a comeback in the last few years. The original series is available for streaming on Netflix, a 2011 resurrection of the series, entitled Voltron Force currently airs on television, and Voltron has finally graced current-gen consoles in the form of Defender of the Universe.
Voltron: Defender of the Universe is primarily a twin-stick shooter. Players are given control of one of the five Voltron lions, each with a unique special attack and stats. Primary cannons are controlled with the right thumbstick, while the right trigger is used to pounce. Melee attacks can be performed with the right bumper, and the left trigger powers a given lion’s special attack. The Voltron stages are presented as a turn-based/quick time event hybrid.
Five lions come together to form into Voltron: Defender of the Universe and one of the seminal 80’s cartoons was born. Now we’ll be able to experience the thrill …
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Ghostbusters: Sanctum of Slime was developed by Behaviour and published by Atari. It was released on March 23rd, 2011 for 800MS points. A review code was provided by the publisher.
Editors Note: We have contacted both the publisher and the developer and we have been informed they are looking into some of the technical bugs we encountered. At this time, we feel there are too many problems with this game to recommend a purchase; however, should the game patch these issues we are willing to look back into it as we did with Hydrophobia: Pure.
Ghostbusters: Sanctum of Slime is a top-down/dual-stick shooter that places you in charge of a new rookie Ghostbusting squad. The goal is to venture through 12 levels in order to take down Dumazu the Destroyer who is causing ghosts everywhere to be nuisances. Most gamers probably don’t even care about the story though because let’s face it; it’s a Ghostbusters game. You rid the town of ghosts one at a time until society can start to function again. It should be an easy sell, right? Sadly, this game is far from an easy sell and it doesn’t even come close to living up to the hype it created. Read More
We’ve got two releases this week on XBLA and they’re both pretty highly anticipated. First up is Swarm, the latest from Hothead Games the makers of Deathspank …
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