Ascend: Hand of Kul contains 30 achievements for a total possible 400 Gamerscore. Fortunately, the vast majority of Ascend‘s achievements are attainable through intended gameplay, and should be unlocked gradually as you progress through the game’s story. While there are a few that require a deliberate effort to unlock, above and beyond natural gameplay, we’ve compiled every achievement below in alphabetical order with tips to help you along the way.
Please note that in some cases players’ achievement lists will be displayed slightly different as the “Dungeon Master” achievement was removed and replaced with the “Transcend” achievement after the initial closed beta.
Items in Ascend: Hand of Kul fall into two categories: Runes and Boosts. While both item types can be purchased from the menu store, only Runes can be collected from chests throughout the world; boosts must be acquired by spending souls.
Runes are modifiers that can be affixed to equipment for additional damage, protections or effects. Weapon Runes run the spectrum from common to rare, adding the potential for on-hit effects or enhancing the base statistics of your character. Armor runes also range from common to rare, piling on protections, increasing your characters base attributes or adding resistances to specific forms of magic and the chance to outright negate spells. Below you’ll find a collection of all runes currently available in Ascend: Hand of Kul, their costs and some quick tips regarding their usage. For more information on runes on how they can be best used with equipment, visit the Equipment section of this guide.
Ascend: Hand of Kul was developed by Signal Studios and published by Microsoft Studios. It was released into public beta on September 25, 2013, free of charge. This review was conducted over a two-week period.
There’s a grim stigma attached to the free-to-play moniker that seemingly paints any game foolish enough to hoist its colors as a second-class citizen. That sentiment might have carried degrees of credibility in the past, but a new wave of free-to-play titles have begun to surge, eroding away the lingering stain on the distribution model. Spearheading that effort on Xbox Live, Signal Studios’ action-RPG Ascend: Hand of Kul doesn’t so much prove that free-to-play games can be great, but that great games can be free-to-play.
You begin Ascend: Hand of Kul as a Caos, a newborn thirty-foot humanoid, crafted to serve one of the three new gods that have awoken to challenge the rule of the Titan. You’ll bind yourself to one of these deities, championing their cause and gaining powers associated with their alignment as you gain influence and convert the will of the people. You’ll battle other Caos and countless monstrosities, always pushing further toward the endgame – where allegiances are fickle and the real goal is the pursuit of your own power.
The forthcoming free-to-play action RPG, Ascend: Hand of Kul, continues its quiet march toward an inevitable launch date. Since early July, players who were fortunate to score a coveted spot in the closed beta have plummeted the depths of Signal Studios’ impressive landscape, and clashed against one another in the name of their respective gods. As we previously reported, plans are well underway to roll the beta into open release, starting with the latest content update.
Signal Studios’ President D.R. Albright III took to the developer’s blog to announce the update as version 1.1, the changes/features/fixes therein, and outline the future of Ascend. “The 1.1 phase will be released to those who have already been playing first,” he wrote. “Within a few days after release, we will be expanding the beta in larger groups, approximately 15k players is the goal.” If you’re not yet involved in the beta, the next round of invitations could remedy that – head over to official registration site to toss your name into the hat.
For those already engrossed in the ongoing Crusade for total dominion, you’ll be happy to know the playable world has now been expanded, including a long-awaited crack at one towering titan. Additional considerations aimed at improving player experience include: lowered repair costs, spells automatically receiving legacy status, pre/post invader status screens, increased difficulty during boss engagements and additional stats to pore over with each new item acquisition.
“We also fixed over 800 bugs since we last met and probably introduced a few hundred more :)! Let’s all hop on this beta and report any issues to the forums to help improve the public release,” Albright added. “Rest assured, back at the mothership we are already working diligently towards the next phase of Ascend, which is the full public release!” The full collection of changes can be found in list form – everyone’s favorite form – right after the jump.
Microsoft Studios, the digital publishing arm of the Washington-based mother ship, recently cleared some time on their Twitch channel to host the folks from Signal Studios and their upcoming free-to-play RPG, Ascend: Hand of Kul. For over an hour, Ascend‘s developers fielded general questions about the game, the ongoing closed beta and an eventual release.
While an exact date hasn’t been locked down, Lead Designer Ian Scott commented on the ballpark release window. “We don’t know specifically but I would guess over the course of the next couple of months,” Scott said. “More and more people will have access [to the beta] and then the game’s going to kind of gradually launch into open release.”
“We’re going through the process of doing another update which will open up more stuff to get to the end of the game,” explained President of Signal Studios, D.R. Albright III. “When we do that, which should hopefully be within a few weeks, we’re going to release the rest of the beta codes. Then we’re going to update again [based on] that information, and that’s when it’s going to go live.”
The Ascend beta has been running strong since the beginning of the month, welcoming players who originally signed up to get a taste of what’s to come. While we can’t get into specifics about the beta content, it’s a small sample of the early game and from what we’ve played, you should be excited to get your hands on it. But it’s not all fun and games.