Nero was developed and published by Storm in a Teacup on Xbox One. It was released May 15, 2015 for $19.99. A copy was provided for review purposes.
If you asked me what I thought of Nero the moment after I finished it, I wouldn’t have been able to say anything. I had just completed a walk through a gorgeous storybook world, and it reduced me to an emotionally exhausted husk. Even as I write this review, I’m not sure if I’ve fully processed my experience with the game. Either this is one powerful game, or my heart is just really weak.
Nero straddles the line between a first person puzzler and a pure storytelling game. You spend half of the game walking around absorbing the game’s text-delivered tale, while the other is spent working on head-scratching brainteasers. It doesn’t take long to realize which half is stronger, as the puzzle gameplay often feels superfluous compared to the sections that are just walking and reading. The story a page-turner, but the game itself may be a harder sell.
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