14 years ago
The lineup for this year’s Summer of Arcade was announced at E3 earlier this month, but today the dates and prices for each and every game was revealed. The lineup …
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14 years ago
In a controversial and somewhat confusing move, hit developer Radiangames has recently announced that they’d be increasing the price of all their XBLIG titles to 400 MSP. All of …
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14 years ago
Peggle was developed and published by Popcap Games. It was released March 11, 2009 for 800 MSP (400 MSP for Gold Users).
Puzzle games are an interesting lot. They not only make you think but also to become an uncontrollable addiction. It’s all about being the best: having top scores, the best moves and lively competition on leaderboards. Popcap created the game that may have been infused with sugar for more addictive qualities. Don’t drink caffeine while playing this one, it could be dangerous. Read More
14 years ago
These days it seems all I hear are constant complaints about pricing for Xbox Live Arcade games. It’s always too expensive. We’ve all done it — looked at a game and said “I like it, but not for 1200 MSP!” Maybe it’s the recession we’re in, maybe it’s because we just don’t have extra points to spend, and maybe we’re just stingy. Still, maybe we’re right. But here’s the thing: maybe developers and publishers are right sometimes too. So where’s the middle? Where is that happy hunting ground where companies can make a profit and players can get the escapes they want at the price they’re willing to pay?
14 years ago
This Wednesday June 29, three very different titles will hit XBLA including Backbreaker: Vengeance, a tackle alley football style mini-game (1200 MSP), Galaga Legions DX, an over the top revamp of Galaga Legions (800 MSP) and Half-Minute Hero, an already beloved RPG from the handheld market that has you save the world in 30 seconds or less (no official pricing as of yet, but rumored 800 MSP).
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14 years ago
The 80’s were a decade that truly fits the oft-repeated opening line from A Tale of Two Cities: “It was the best of times, it was the worst of times.” On the one hand you had crimped hair, the Chevy Chevette, and leg warmers. On the other there were great bands like U2, Poison and Aerosmith. There were also a handful of truly classic movies. The Back to the Future trilogy was brought to life mostly here, with the third film being released in 1990. It’s a series that plays to so many childhood fantasies, but adaptations to other media have been, well, less than stellar. That is until Telltale Games got hold of the rights.
Back to the Future: The Game isn’t actually a game, it’s five games. In true Telltale format this point-and-click adventure game is split into episodes, much like the Sam & Max games that later were combined into one release for Xbox Live Arcade. In the game you once again live vicariously through Marty as he travels back to 1931 to rescue the jailed Doc Brown. But the changes made in 1931 skew the timeline causing Marty to travel from 1876 through 1986 — and beyond.
14 years ago
N+ was developed by Slick Entertainment, and published by Metanet Software. It was released February 20, 2008 for 800MSP.
Based on the browser Flash game N, N+ is an highly updated version with HD graphics and completely new levels. You play as a nameless ninja who nimbly jumps past every danger in his way through a highly mechanized and gray world. As tough as it is addicting, N+ is one of the best platformers around, but it doesn’t do enough to not feel like a flash game.
14 years ago
505 Games has been hyping their new iteration of Backbreaker: Vengeance, a former iOS game revamped for Xbox Live Arcade. This new iteration adds a few new features …
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We’ve been following Summer of Arcade’s Bastion since last summer, when we first saw the game’s official trailer. Imagine our excitement when we got our greedy gamer paws on Supergiant’s playable demo at E3. With vibrant environments, intuitive gameplay, and excellent voiceacting, Bastion is shaping up to be everything we ever hoped for—and more. Read More
15 years ago
Tetris Splash was developed by Tetris Online, Inc and published by Microsoft Game Studios and retails for 800 MSP. It was released on October 3, 2007.
Tetris fans must be exhausted over choosing which version of the classic to spend their time with, having dozens of iterations on dozens of different platforms to choose from. Tetris Splash, the first time the game has graced Xbox Live Arcade, will certainly be a low priority for Tetris purists, but for everyone else, is it worth picking up — ahem, downloading?