Image

Search Results for: skullgirls

Skullgirls sneaks fifth character, Ms. Fortune, onto home site

By  •  September 8, 2011

Skullgirls has been around lately, very around, going from convention to convention to fighting event to fighting tournament, all the while having all sorts of updates made to it …
Read More

Introducing Skullgirls: Friday Night Fights

By  •  August 28, 2011

Revenge Labs have posted the first in a series of videos showcasing their upcoming Skullgirls. Every Friday evening they will upload a new match video taken from the latest …
Read More

Skullgirls Q&A with Reverge Labs’ Mike Z and Alex Ahad

By  •  August 18, 2011

Gamers the world over exude opinions and complaints about the games they love, and lament at the fact that developers hardly ever seem to hear them. Mike “Mike Z” Zaimont, Project Lead and Designer on Reverge Labs’ upcoming fighting game, Skullgirls, is just such a gamer. A long time lover and competitive player of fighting games, Mike Z has used his programming expertise and fighting engine in combination with the art and characters of Alex “o_8” Ahad, Creative Director on the game, to create the game he’s always wanted to play. Skullgirls is many things, but at it’s heart it’s what happens when a gamer takes his expertise and makes a game out of it. Of course, that could mean anything, that could mean making another Marvel vs. Capcom 2 just because that’s one of the games Mike Z loves, but instead Reverge Labs has taken it one step further and is implementing a myriad of conveniences and thoughtful design changes that fighting game enthusiasts such as myself have been clamoring for, unwilling to be complacent with the traditional fighting game design and features. Check out the Q&A after the jump and find yourself exclaiming “That’s amazing! Why hasn’t anyone done that yet?” all the way through the interview. Read More

Skullgirls panel at Evo 2011 write up

By  •  August 8, 2011

Skullgirls, a fighting game being developed by long time pro Mike “Z” Zaimont and his team at Reverge Labs, plans to do a lot of things that fighting game enthusiasts have been wanting for years. Reverge Labs wants to make a solid game full of interesting mechanics, but also do little things here and there to remove the minor irritations that people can’t stand about games or fighting games in specific. During this panel at Evo 2011 much was discussed including all of the characters, game mechanics and features, and we’ve gone through and picked up as much of the relevant info as possible provided below the jump and cut into neat, cheweable pieces. Let us know if you need more steak sauce with that: Read More

Skullgirls announces new character Parasoul at Evo 2011

By  •  August 8, 2011

Upcoming fighting game Skullgirls got some love at Evo 2011 recently and Reverge Labs has unveiled a new character, their fourth to date, Parasoul. Parasoul is a very large …
Read More

Skullgirls may eventually include Skullguys

By  •  June 11, 2011

Skullgirls is showing signs of progress with Peacock playable at E3 this year and Reverge has talked briefly on the prospect of DLC. According to Reverge Labs may feature …
Read More

Making training better with Skullgirls

By  •  June 9, 2011

One of the most obscene issues with fighting games these days is the near unapproachable learning curve to high level play. Jumping into a match against a player who is proficient with both an arcade stick and precise button presses can spell instant doom to your roster of choice as well as your ego. Reverge Labs is taking matters into their own hands with their game Skullgirls to move the bar forward in the art of teaching someone how to brawl effectively.

Street Fighter 4, for example, has a set list of moves for a player to learn in which they later bring into combos. The hardest part of these lessons are how to bring what you’ve learned in training mode and use them against an opponent. It’s never really made clear when certain combos should be used and in what situation, which begs the question: What good is a weapon if you don’t know how to use it? Read More

How Skullgirls gets very detailed animation

By  •  June 8, 2011

In the Blog section of the Skullgirls official site, lead clean-up artist Richard Suh goes into detail how to make the animation cleaner. A clean-up artist takes …
Read More

Skullgirls footage has girls and animated chaos

By  •  June 8, 2011

Skullgirls is looking to be an interesting 2-D fighting game coming out on XBLA. With eight characters and hand drawn art by Alex Ahad (of Scott Pilgrim fame), it shows off really smooth animation that feels like a cartoon fighting game. There are knives with happy smiles to hair capable of demonic abilities. It all looks incredible, yet weird. Be sure to keep a lookout for this title in the summer and to enjoy some new screenshots after the break.

Source: Destructoid

Read More

Skullgirls gets Castlevania composer

By  •  April 20, 2011

The upcoming Skullgirls looks to be a really interesting take on fighting games and they got a really amazing composer to do the music. Michiru Yamane has composed everything …
Read More