14 years ago
Having commemorated its first birthday only two months back, EA is pulling the plug on XBLA platformer Spare Parts. The company took the decision to discontinue support for the game’s online co-operative …
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14 years ago
If you like either Tower Defense focusing more on offense or shooting…a lot of robots, then let XBLA Wednesday help you out today. First up is Defenders of Ardania, …
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14 years ago
Telltale Games have revealed that their upcoming episodic adventure game adaptation of The Walking Dead is just about ready. The game is expected to be submitted for approval on Xbox Live Arcade this week, a process which is thought to take around six weeks. In an interview with Digital Trends, Telltale Games CEO Dan Connors expressed his desire to get the game out as soon as possible to capitalize on the TV show’s popularity. With the second season of The Walking Dead set to end on March 18 in the US, an April or May release at the latest is hoped.
We recently spotted a marketplace listing for The Walking Dead showing a release date of April 25. While this may only be a place holder date, it does tie in with Telltale’s expected release window and is also exactly 6 weeks today so you never know! The listing also shows off some new screenshots which you can check out here after the jump. Read More
14 years ago
Ever since its announcement, fans have been wondering what kind of soundtrack Jet Set Radio HD would have. With music playing such an integral role in the game, questions …
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14 years ago
The release of Wrecked: Revenge Revisited inches ever closer, as the Supersonic Blog reports that the game has passed certification and been approved by Microsoft. With this out of …
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14 years ago
Microsoft announced today that former Sony Computer Entertainment and Atari bigwig Phil Harrison has joined the software titan as the corporate vice president of its European Interactive Entertainment Business (IEB). Harrison will be tasked with overseeing the entirety of the Microsoft Studios European division as well as running the war room for the rest of IEB.
“I am excited to be joining the senior team at Microsoft at a pivotal time for our industry,” Harrison said of his move. “I am really impressed with the company’s long-term vision for growing the market for interactive entertainment globally and also with the incredible wealth of talent, technology and resources the company has available to succeed.”
Harrison will be the top man presiding over operations at UK-based developers Lionhead Studios, Soho Productions and Rare Ltd. Contrary to rumors that ran rampant across news outlets and social media sites earlier in the day, however, Harrison will not be replacing former Microsoft Studios Creative Director Peter Molyneux in the ex-Lionhead Studios boss’ recently-vacated position. Microsoft’s Major Nelson explained that “Phil’s role on the IEB leadership team is completely unrelated to Peter’s departure.”
Demiurge Studios and Ubisoft are bringing you Shoot Many Robots tomorrow and we have the launch trailer to show you the many nuts and bolts out of each robot’s …
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14 years ago
Some good news and possibly some bad news for Sonic fans this week. Sega have revealed that while Sonic 4 Episode 2 will discard the new physics that were so disliked by fans in Episode 1, reverting to those used in the Mega Drive/Genesis era Sonic games, it is also the last one in the series planned at this time. In an interview with Eurogamer, Sonic Team boss Takashi Iizuka explained:
“With Episode 1 we built the physics from the ground up. This time, rather than adding to it, we went back to the original Mega Drive Sonic games and we looked at the physics from them. We tried to make sure we replicated the things people were keen about for Episode 2. That’s the way we addressed it. I wanted to make sure people could play the game and it not feel unnatural. It should feel right. Rather than thinking of it as us trying to say, ‘okay, this is the way it should be,’ we looked at feedback where people were saying, ‘this feels unnatural.’ Those were the things we decided to eliminate, so it should feel natural when they play the game.”
14 years ago
The internet is awash with reports of Xbox 360 achievements being zeroed as well as records of Xbox activity being erased. Concerned gamers have bombarded the official Microsoft support Twitter account since …
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14 years ago
It seems like an eternity but we’re looking this year for the release of Fez, from Polytron Corporation and creator Phil Fish. Joystiq had an interesting interview with him during SXSW talking about the development and what’s next for Polytron Corporation. Originally, Phil wanted the game the come out during Q1 of this year but that sadly didn’t happen since they just got back from certification and didn’t pass it.
“We’re trying to put pressure on them to release it as soon as possible because the zeitgeist is really good right now, with the movie starting to get a lot of play and the award. And, also, it’s been five years. I don’t want to wait another two months after that.”