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RedLynx walks us through Dark City Run in Trials Evolution

The anticipation for Trials Evolution is insane but it’s only two more weeks until you get your hands on it. Leading up to the weeks, RedLynx has been kind …
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11 bit Studios shows us the XBLA-exclusive levels in Anomaly Warzone Earth

If you didn’t catch our interview, you’ll know that 11 bit Studios is promising exclusive XBLA content coming from Anomaly Warzone Earth. There’ll be six Tactical Trials that take …
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XBLA Wednesday: April 4
14 years ago

XBLA Wednesday: April 4

By  •  News

Do you have a favourite sport? If it’s baseball or if it’s pinball (it’s definitely a sport), then look no further than today’s XBLA Wednesday. First up, Diabolical Pitch
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Wrecked: Revenge Revisited review (XBLA) + Highway to Hell (DLC)
14 years ago

Wrecked: Revenge Revisited review (XBLA) + Highway to Hell (DLC)

Wrecked: Revenge Revisited was developed by Supersonic Software Ltd. and published by 505 Games. It was released March 28, 2012 for 1200 MSP. A copy was purchased by the reviewer.

Wrecked: Revenge Revisited is a shared screen combat racing game from the creators of Mashed and Micro Machines V4. In Wrecked, players vie for the lead on relatively short circuits, with an eliminator line chasing them. Anyone caught by the eliminator line is, you guessed it, eliminated. During the race corners are dangerous, as anyone who has taken geometry will tell you the line will cross a lot of distance on the outside corner. Power-ups litter each map and vary greatly, combining with the high speed racing to form a pretty darn chaotic game.

The game has 24 single player missions with set goals to beat and medals to earn, and that’s it for single player content. The game sports four player offline and online multiplayer and customization options for vehicles as well as race rules, and an XP system which grants players more customization options as they play the game. There are six tracks across which players will turn and burn, and four cars (all of which play identically) to choose from.

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XBLAFancast Episode 56 – Podcast coordinating
14 years ago

XBLAFancast Episode 56 – Podcast coordinating

No Todd this week, but myself, Perry, Andrew and special guest Shawn Saris get by without him. I talk briefly about Wrecked: Revenge Revisted, while we all talk for a good while about South Park: Tenorman’s Revenge. If that’s not enough, you can check out Andrew’s review for more in depth details.

Perry brings the news as always, which this week includes some high profile release dates. Andrew finishes things up with a twitter question and telling us about the new Remember the Days game, which is Gripshift. He won’t be here next week so you’ve got two weeks to play it and share your thoughts on twitter.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp56.mp3[/podcast]

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Why orcs must not die again on XBLA
14 years ago

Why orcs must not die again on XBLA

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A certain platform that became one of the homes of the original Orcs Must Die last fall was conspicuously absent from the recent press release announcing its sequel, Orcs Must Die 2. Realizing that a number of Xbox gamers who purchased and enjoyed the first game feel slighted by what they perceived to be Robot Entertainment turning its back on them, the developer posted an explanation on its official forums today.

Justin Korthof, a community manager at Robot, explained that the reasons are not personal, but monetary. Korthof reaffirmed that the Steam/PC community playing the first game is “significantly larger” (note the emphasis) than the audience for the tower-defense title on Microsoft’s console. That being said, he did note that “Both communities are very passionate and loyal. We appreciate that immensely.” So the small-scale developer is extremely grateful for the support of all of its fans, but game development is a business like any other; and business, as it turns out, is business.

This decision was entirely about spending our resources in the best ways possible. We won’t get into too many details because it’s been noted already by many indie developers, but it’s important to understand that developing and supporting games for XBLA brings with it several additional processes and costs above and beyond the core development of the game itself. This can make development increasingly expensive and time-consuming. As a small developer, we have to be as efficient as we can with our resource investments. We can make a better game and we can make it in a shorter period of time by focusing on PC for the sequel.

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Harmonix bringing Rock Band Blitz to XBLA

Long talked about but remained in mystery, Harmonix announced they’d be working on a title for XBLA. On X-Play, they finally revealed what they’re working for on our …
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Deal of the Week: SNK Playmore Special
14 years ago

Deal of the Week: SNK Playmore Special

Deal of the Week for April 3 to April 9 sees 50% off a number of games from Japanese developers and creators of the Neo Geo, SNK Playmore.

Alien Fear coming this Fall from City Interactive

By  •  News

City Interactive, the makers of the Sniper: Ghost Warrior series for the Xbox 360, PS3, and PC, have announced a new title coming to XBLA this Fall. The arcade style …
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Indie Mega Booth at PAX East with Joe Danger, Super T.I.M.E. Force and more!

PAX East is this Friday and while passes for that day are remaining slim, if you’re going to the event you might want to check out this mega booth …
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