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Wielding the Black Knight’s sword at PAX East
14 years ago

Wielding the Black Knight’s sword at PAX East

Digital Reality and Grasshopper Manufacture have already shown the world that a developer in Hungary can work together with a studio in Japan to deliver a fantastic shoot ’em up with Sine Mora. Now they’re fast on their way to proving it was no fluke as the duo enter what Digital Reality Director of Publishing Balázs Horváth says are the final few months of development work on Black Knight Sword before it launches this summer. It likely won’t be the last time they team up, either. When asked if the two would work together on a game again in the future, Horváth smiled and said only: “Yes.”

As for Black Knight Sword, it’s something very different from their last collaborative work. The studios have left the bright blue skies behind and turned their attention to a dark and dreary fantasy setting. It’s the result of Grasshopper’s unique approach to story conceptualization being funneled through the creative minds over at Digital Reality. What that amounts to is an opening sequence with a man — a man hanging by his neck. His suicide attempt doesn’t quite come to fruition, however. Instead he ends up grabbing the hilt of a mysterious sword that transforms this sad and mysterious soul into the equally mysterious Black Knight.

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What we are playing: April 8
14 years ago

What we are playing: April 8

What we are playing is a weekly column published on Sunday. Various members of the team let the world know which games have had them hooked over the past week …
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Five indie games that impressed at PAX East

Were you stuck at home this while your gamer friends partied at PAX this weekend? Well dry those eyes, for Gamespot have compiled a neat video showcasing five of …
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Interview: 7sixty games talks about Kung Fu Strike
14 years ago

Interview: 7sixty games talks about Kung Fu Strike

Recently we had a chance to speak with 7sixty Games about their upcoming new age beat’em up, Kung Fu Strike. In this interview we talk about the games origins, graphics style, even a little tidbit about DLC. So put on your favorite kung fu themed fighting music and dive in to the rest of this interview.

XBLA Fans: Tell us a little bit about 7sixty games.

Rob Burman: 7sixty is a relatively new publisher set up in 2011 with an aim to release great digital games. Many of us play games at the company and over the years it’s become more apparent that a lot of the more creative and imaginative titles are released digitally, so we thought it would be great to focus on this aspect of gaming. Kung Fu Strike will be our first XBLA release and we’re more excited than a black belt in judo who has just smashed his hand through a pile of bricks.

XBLA Fans: How did the idea of Kung Fu Strike originally come about?

Rob Burman: We are action game fans and we are Kung Fu lovers. However if you want to be a Kung Fu master you have to work very hard for years and years. As a result we wanted to create a similar experience in a video game, so you can do all kinds of incredible Kung Fu moves without ever leaving your sofa! Therefore it’s a title for hardcore gamers but it’s also for casual Kung Fu fans.

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Pinball Arcade review (XBLA)
14 years ago

Pinball Arcade review (XBLA)

Pinball Arcade was developed by FarSight Studios and published by Crave Entertainment. It was released on April 4, 2012 for 800 MSP. A copy was provided for review purposes.

 

Pinball Arcade is bringing a new feel and set of priorities to the XBLA pinball landscape. Long dominated by the venerable Pinball FX2, there is now another choice on the market that both borrows from the latter while striking out in its own direction as well. Having already developed the highly regarded Pinball Hall of Fame: The Williams Collection, FarSight is no newcomer to the genre. They have brought their expertise to craft a game that accurately recreates classic pinball tables. The resulting product is one that will feel immediately familiar to veterans but distinct enough to warrant its own release.

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John de Lancie brings an extra Q to Quantum Conundrum

Star Trek’s John de Lancie has picked up his next generation starring role in the upcoming first person puzzler Quantum Conundrum from Airtight Games. Best known for playing Q …
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PAX East: Sonic the Hedgehog 4: Episode 2 impressions
14 years ago

PAX East: Sonic the Hedgehog 4: Episode 2 impressions

By  •  Previews

Sonic the Hedgehog: 4: Episode 1 didn’t exactly spin dash to fan’s hearts when it released in 2010–it contained a wonky physics engine and lackluster gameplay, but Sega plans to turn that perception around with its aptly titled sequel Sonic the Hedgehog 4: Episode 2.

The demo we played at PAX East had Sonic speeding through an act covered in blizzard conditions with huge snowballs gaining mass while fumbling toward our blue protagonist, so it was important that Sega’s promise to include retro physics and more refined gameplay were included to overcome the demo’s obstacles.

Sega has succeeded so far, sort of. The most obvious inclusion, the ability to harness Tails’ hovering skills to carry the grounded Sonic to distance ledges makes for an enjoyable distraction, but once vertical the overbearing weight of Sonic becomes apparent. He still needs more momentum to maintain a steady speed than his incarnations in the 90s, and any and all gameplay distractions like dropping straight down from flying high with Tails just makes Sonic seem heavier than a Hummer.

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What to expect from us at PAX East
14 years ago

What to expect from us at PAX East

Find out what developers and publishers the XBLA Fans team will meet with at PAX East
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Thief vs thief (vs thief vs thief) in Monaco
14 years ago

Thief vs thief (vs thief vs thief) in Monaco

By  •  News

Sometimes there are games we have to let you know about even if it isn’t quite clear whether XBLA will be home to it upon eventual release. This especially includes indie darlings, such as 2010 IGF Excellence in Design and Seumas McNally Grand Prize winning, Monaco.

XBLA Fans’ PAX East discussions with Andy Schatz, Founder of Pocketwatch Games and designer of Monaco, have revealed extended plans for multiplayer in the over-head, co-op heist game that make a turn for the competitive.

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Full deck customization in Duels of the Planeswalkers unlikely
14 years ago

Full deck customization in Duels of the Planeswalkers unlikely

By  •  News

Complete deck customization is what makes collectable card games so personal and fun. Every deck is different and can be suited to the style of play the owner is comfortable with. It’s one of the reasons why Magic the Gathering has had such a long and legendary life. When Wizards of the Coast released Magic: the Gathering – Duels of the Planeswalkers back in 2009–as well as its updated 2012 edition–it felt like something was missing. While the player was provided with decks by progressing in the campaign not much could be done to make that deck feel different and special from person to person. Cards earned could be substituted while not compromising the theme of a given deck, yet full deck building has not yet been a part of the Duels series. That is not set to change anytime soon, either.

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