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TimeGate, developer of Section 8: Prejudice, closes its doors
13 years ago

TimeGate, developer of Section 8: Prejudice, closes its doors

By  •  News

TimeGate Studios, developer of Section 8: Prejudice has ceased operation, Kotaku reports. The news comes as a result of two crippling blows the the company. The first was the …
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Rumor: Next Xbox doesn’t require ‘always on’ internet connection
13 years ago

Rumor: Next Xbox doesn’t require ‘always on’ internet connection

By  •  News, Rumors

Leading up to the May 21 reveal of the next Xbox—recently rumored to be called Xbox Infinity—, the most talked about feature has been the system’s ‘always on’ internet …
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Minecraft bug update and new skins out now
13 years ago

Minecraft bug update and new skins out now

By  •  News

minecraft-battle-beast-skins

4J Studios has recently rolled out the 11th title update for Minecraft. TU11 is another bug fix update, including fixes such as increasing the amount of item frames, villages, and snow golems you can have in your world, adding more helpful pop-up messages, and finally making those Ghasts use their indoor voice. The full list of fixes is below:

  • Fix for explosion lag issue on clients in an online game.
  • Fix to remove any Fireballs hanging in the air in a save game.
  • Fix to only show the spawn limit message to the player attempting to spawn something.
  • Fixed the terrain mipmaps to have the updated version of the gravel texture in them.
  • Fix for the spawn limit overrun when shearing or breeding Mooshrooms
  • Increased the limit for Paintings/Item Frames, Villagers, and Snow Golems in a world.
  • Display a message when the maximum Paintings/Item Frames are reached.
  • Display a message when the user tries to put an animal in Love Mode when the spawn limits have been reached.
  • Display a message when the user tries to spawn an enemy from a Spawn Egg in Peaceful mode.
  • Reduced Ghast sound volume

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What we are playing: May 12
13 years ago

What we are playing: May 12

What we are playing is a weekly column published on Sunday. Select members of the team talk about the games they’ve been playing over the past week and which they’re …
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Rumor: Next Xbox may be named Xbox Infinity
13 years ago

Rumor: Next Xbox may be named Xbox Infinity

A new supposedly ‘leaked’ image suggests that the next Xbox will be named the Xbox Infinity. The image appeared on Reddit with The International Business Times claiming the console …
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UPDATED: Monaco is out today, but not with a trial

By  •  News

UPDATE: After checking with Andy Schatz, the game’s creator, the trial should be on its way soon.

Original post below:

After being delayed last-minute to fix a bug, Monaco
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Is Fusion the name of the next Xbox?
13 years ago

Is Fusion the name of the next Xbox?

By  •  Rumors

If domain registrations are any indication, the follow-up to the Xbox 360 will be called Xbox Fusion.  A list, discovered and compiled by Fusible, shows …
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IllumiRoom may be part of Microsoft’s next gen strategy
13 years ago

IllumiRoom may be part of Microsoft’s next gen strategy

By  •  News

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In January at CES 2013, Eric Rudder, Microsoft’s chief technology strategy officer, unveiled the IllumiRoom—a new Kinect driven device for use with next generation gaming consoles. This proof-of-concept project being developed by Microsoft Research “augments the area surrounding a television screen with projected visualizations to enhance the traditional living room entertainment experience.”

Pairing a Kinect for Windows with a projector allows for enhanced gameplay experiences by extending the screen beyond the TV. Unlike previous technology, such as Focus+Context screens, the IllumiRoom can be used in any type of living room setup.

While sitting on a coffee table, the self-calibrating Kinect will map out the user’s living room by detecting the placement of the TV, stationary objects, and colors in the environment. This allows the projector to “change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences.” Microsoft Research released the video below to demonstrate what the IllumiRoom can do.

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Max: Curse of the Brotherhood preview: Imagining a world without miniguns
13 years ago

Max: Curse of the Brotherhood preview: Imagining a world without miniguns

Max: Curse of the Brotherhood XBLA

Max is your typical late-80s/early-90s video game or cartoon hero. He’s an adventurous young boy, colorfully drawn to life with a an oversized golden mane and a t-shirt that bearing a prominent reminder of the letter his first name begins with. He lives in a picturesque home in a neighborhood that is presumably full of residents who don’t know the meaning of the words “overcast” and “precipitation.” At the start of his adventure, a monster arm that’s more adorable than scary reaches out of his closet and nabs the little brother whom Max had just been fighting with. This event signals the beginning of an adventure that will see Max running through bright and varied environments and jumping over obstacles in his path.

But this isn’t the late ’80s. Nor is it the early ’90s. This is 2013. And in 2013, game and cartoon characters have guns. Usually big guns. Take, for example, one of XBLA’s most recent releases, Far Cry 3: Blood Dragon. Ubisoft’s ’80s love letter sealed with the blood of the titular dragons went so far as to give the player a minigun. Max: The Curse of the Brotherhood, however, does nothing of the sort.

“One of the things that is very appealing about this game is that Max isn’t armed with a minigun or a samurai sword, but he has this ability to control different kinds of materials that are in themselves not very dangerous,” says Mikkel Thorsted, studio director of Press Play, the developer behind Curse of the Brotherhood. “Basically he is armed with his imagination and wit, so basically when you encounter danger you have to outsmart the villainous henchmen. You have to outsmart them and lure them away, and stuff like that.”

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XBLA finally gets a hunting game on May 17
13 years ago

XBLA finally gets a hunting game on May 17

Grab your tree stand and your camoflage vest, cuz’ we’re goin’ hunting. That’s right gang, with the first XBLA hunting game our favorite downloadable platform has now covered nearly every genre out there. Developed by Klytonn Entertainment and published by Big Ben Interactive, Hunter’s Trophy 2: America drops players into the wild, with just their rifle and hunting dog to take down their prey. Several areas serve up different hunting game, with locations ranging from Alaska to Kentucky. The game features tree stand hunting, general hunting for game, a shooting range and the ability to hunt with your good ole’ hound dog at your side. You can hunt ducks, but there’s no word yet on whether the dog can come along, nor whether he’ll laugh at you should you miss your prey.

The game releases May 17 for 800 MSP, which is a little over half of the PC release price of USD $18.99. Whether it’s worth a purchase remains to be seen, but at least we’ll have something other than other people to shoot at. In the meantime you can hit up the game’s official website for additional info, and hit the jump for more screenshots.

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