MLB Bobblehead Battle was developed and published by Konami Digital Entertainment. it was released on August 28, 2011 for 800 MSP. A copy of this game was provided for review purposes.
MLB Bobblehead Battle isn’t your normal baseball game. Though all your favorite teams and players are there, the main focus here is pitching and batting. This time around the folks over at Konami have done away with dealing with controlling extra players, no more catching the pop fly to left field, no more picking off second base with B.J. Upton. Instead, the field is now boxed out into sections marked single, double, triple, home run, etc. Wherever the ball stops, that’s what you get.
To make this a little more difficult yet fun they have added different objects throughout the outfield to force a higher emphasis on ball placement. There are also power-up cards that will either give you an advantage or even put your opponent at a disadvantage for a set number of rounds. MLB Bobblehead Battle has a few different modes to choose from including exhibition, challenge and even a stadium editor for you to build your own “battleground”.
Mercury Hg was developed by Eiconic Games and published by Ignition Entertainment. The game was released October 4, 2011 for 400 MSP.
Playing with mercury in real life can be a cool experiment, but it’s all fun and games until you get mercury poisoning. Thankfully the budget-priced Mercury Hg comes along to give us the fun of mercury in a safe, poison free environment. For the first 400 MSP game to come along in a long while, this game is so good you’d think it cost more. Awesome gameplay mixed with colorful graphics and a well-implemented music feature is a great way to have fun … with science.
Orcs Must Die! was developed by Robot Entertainment, Inc and published by Microsoft Studios. It was released October 5, 2011 for 1200 MSP. A copy of the game was provided for review purposes.
Orcs Must Die! is an action tower defense game created by Robot Entertainment, an independent game development studio formed by veterans of Ensemble Studios, the creators of Halo Wars and the Age of Empires franchise. You play as a young War Mage who is promoted following a workplace accident by the previous defender and left within the orc homeland to defend 24 fortresses. These fortresses were built by The Order to protect magical rifts or portals that connect the worlds. Utilizing an arsenal of weapons, traps and spells you must stop the enraged mob of orcs and other villainous monsters from reaching these rifts and crossing over to your world.
Rotastic was developed by Dancing Dots and published by Focus Home Interactive. It was released September 21, 2011 for 800 MSP. A copy was provided for review purposes.
Action-puzzler Rotastic has been teasing us for a while with hilarious pictures and a steady stream of multiplayer info. The only controls in the game are the A button and the bumpers, which are just enough to let you grab on to pivots and change the direction you’re spinning. Armed with this knowledge, you’ll take to the skies to gather up crystals, evade monsters, battle enemies, flick switches, explode birds, and collect helmets made of progressively more expensive rocks. So what did we think after completing the 60-some levels and playing a bunch of the multiplayer? Read on!
Radiant Silvergun was developed by Treasure. It was released September 14, 2011 and retails for 1200 MSP. A copy of the game was provided for review purposes.
Way back in 1998 a little game called Radiant Silvergun was released in Japanese arcades. Shortly thereafter it was ported to the Sega Saturn, but again only in Japan. But a funny thing happened that really doesn’t happen all that often. Somehow through word of mouth and game magazine hype this little game developed a following in the rest of the world. People started importing the game so they could play it. The only problem was that RSG was a limited release even by Japanese standards. Prices skyrocketed. Even today a copy for the Saturn could fetch between $150 – $200. Out of the reach of most gamers, this game continued to have great word of mouth for the last decade. It was, in truth, one of the most popular games that no one had ever played. But that is all behind us now. Finally the rest of the world gets to see what Radiant Silvergun is all about.
Burnout Crash was developed by Criterion Games and published by EA. It was released September 21, 2011 for 800 MSP. A copy of the game was provided for review purposes.
Crashing cars has always been the appeal and the overall point of the Burnout series. Up until the last installment in the series, Burnout Paradise, Crash mode had been a staple that rivaled the the core racing game in popularity. Believe it or not, six years have passed since Criterion’s puzzle-like mode has seen a release of any kind. The wait has been far too long.
In Burnout Crash, the series is taken to new levels of absurdity as players wreak havoc in Crash City; a city with locations as diverse as those at a movie studio and more natural disasters than a town in Sim City. The game consists of 18 intersections ready to be deconstructed in 3 game modes. Each revolves around the concept of driving a car into a busy intersection and using a recharging explosive blast, known as a Crashbreaker, to how much damage can be done under a given mode’s conditions. How does Crash hold up in it’s solo debut?
Renegade Ops was developed by Avalanche Studios and published by SEGA. It was released on September 14, 2011 and retails for 1200 MSP. A copy of the game was provided for review purposes.
Avalanche Studios have quickly become known for over the top action, the Just Cause games allowing players to perform the craziest action movie stunts. Who hasn’t wanted to ride a motorbike off a cliff, open a parachute and glide to safety? No one, exactly. With Renegade Ops Avalanche have brought their brand of over the top action to Xbox Live Arcade in the form of a twin stick shooter. Admittedly it’s not quite as extreme as Just Cause but it easily manages to be just as fun.
You play one of four members of the Renegade Squad, a group setup by the disillusioned General Bryant to bring down the maniacal supervillian Inferno. Each character has a unique special ability to go with their personal vehicle, all of which are equipped with a roof mounted machine gun. Armand has an APC with a shield ability which brings down tough armor plating making him impervious to enemy fire. Diz drives an armored truck which comes with an EMP that can disable enemy weapons. Roxy rides in an especially bouncy buggy and can call down a devastating air strike. Gunnar jumps around in a jeep which has a heavy gun that inflicts way more damage than his regular machine gun, he can’t move while using it though.
Red Bull X-Fighters was developed by Xendex and published by Konami Digital Entertainment, it was released on September 14, 2011 for 800 MSP. A copy of the game was provided for review purposes.
Red Bull X-Fighters is the game iteration of an international freestyle Motocross competition. This action packed release comes with high flying action, spread across several major world events. Each stop on the tour is a new location. Pitted against time and score you must pull off jaw dropping stunts in order to stand out and be number one. Immediately reminding you of Trials HD when you first see it, and having a very similar feel, is it enough to set this highly overlooked genre back on the radar?
Leedmees was developed and published by Konami. It was released on September 7, 2011 and retails for 800 MSP. A copy of the game was provided for review purposes.
Leedmees is the third game in a string of Xbox Live Arcade releases to utilize the Kinect sensor and given the lack of quality Kinect titles warranting a full release, this looks to be a good move by Microsoft. Developed by Konami, Leedmees is a puzzle game in which you take on the role of a giant who must help tiny creatures called Leedmees on to safety by using your body to form a bridge and avoiding deadly obstacles such as spikes, ghosts and beach balls.
SkyDrift was developed by Digital Reality and published by Namco Bandai. It was released September 7, 2011 for 1200 MSP. A copy of the game was provided for review purposes.
Any fan of arcade racing games loves the Mario Kart series, and any fan of Mario Kart knows and loves Diddy Kong Racing as well. It introduces planes into the racing combat genre, something that more experienced players fell in love with. Others tried to take plane combat to new levels: in 1998 Inner Workings released Plane Crazy, a visually realistic take on the genre. Unfortunately nothing ever met with DKR‘s level of success–that is until now. SkyDrift is the perfect combination of Diddy Kong Racing‘s combat system, Plane Crazy‘s realistic art style and visuals on par with Hydro Thunder Hurricane. It’s beautiful, action packed, and frankly a complete blast.