ilomilo was developed by SouthEnd Interactive and published by Microsoft. It was secretly released on XBLA last week and is scheduled for an official release on January 5th. It will be a part of the “Games for the Holidays” promotion starting on December 22nd. If you want to get the game early, you can read how to get it in the XBLA Fans preview post.
Cthulhu Saves the World is a throwback to the times of old, when all a game needed to captivate an audience was decent graphics, interesting music and a lofty level cap with plenty of level grinding to reach. And while not Cthulhu’s first game, it is definitely the first to feature him as the protagonist. Developed by Robert Boyd of Zeboyd Games (of Breath of Death VII fame) for the Indie Games Winter Uprising, a promotion intended to show gamers that just because a game is independently developed it doesn’t have to be lackluster. Does Cthulhu hurt or use his full heal spell on the Xbox Live Indie Games image? Find out after the jump!
Dead Rising 2: Case West is the second helping of small stand-alone games based off Capcom’s popular Dead Rising franchise. With Dead Rising 2: Case Zero setting record numbers in sales, the idea of a second bite-sized game left gamers begging for more. As a first of it’s kind, Case Zero showed that small downloadable versions of full retail titles can be a serious force in the XBLA world. Dead Rising 2: Case West promised a better experience than Case Zero by adding Frank West and co-op play to the formula. Case West may have added a few extra features, but describing it as a better experience is a bit of a stretch.
Raskulls was developed and published by Halfbrick Studios for XBLA on December 29, 2010, and retails for 800 Microsoft Points. The publisher provided us with a copy of the game for reviewing purposes.
Raskulls is a unique blend of action-platforming, objective racing and puzzle solving, and is something you won’t really find anywhere else on the XBLA. It is also the type of game to that starts off at almost mind-numbing levels of simplicity before it really begins to grow on you as you spend more time with it.
Prepare to experience Quakelike never before, as you fight for ultimate survival on 33 classic maps and in 12 Xbox-exclusive Arenas. The latest from id Software for the Xbox Live Arcade is packed full of many features for all Quake fans to enjoy, as you select from six playable game types to lay waste upon your enemies while using 12 brutal weapons in fighting for the top spot.
With games like Cloning Clyde, Band of Bugs and Ancients of Ooga under their belt, NinjaBee has become one of the most beloved XBLA developers to date. In 2008, the release of A Kingdom for Keflings solidified their spot as an XBLA powerhouse. After the success of the first installment, A Kefling sequel was evident. As one of the most anticipated XBLA games of 2010, A World of Keflings generated high expectations from both the fans and the developers. With a ton of new additions and upgrades, the difference between A Kingdom for Keflings and A World of Keflings is clear. The game has improved in nearly every area.
Ubergridder was developed by BadgerPunch Games, and is available for 80 Microsoft Points ($1) under the Indie Games section of the Xbox Live Marketplace.
Xbox Live Indie Games are quickly becoming one of the best places to find retro-inspired games from the arcade and NES era. One of these latest games is Ubergridder, a maze-chaser that features gameplay mechanics similar to Pac-Man, which was a clear influence here for BadgerPunch Games. As Robert the robot, players must move along grid lines to repair a busted ship, all while being chased by aliens. It’s not the most original idea, but it accomplishes what it sets out to do.
The game was designed originally by Konami and then brought to XBLA by Backbone Entertainment, a division of Foundation 9 Entertainment. The player chooses one of six X-Men: Cyclops, Colossus, Wolverine, Storm, Nightcrawler, or Dazzler. Their objective is to stop the villain Magneto from wreaking havoc on human civilization. They must fight through an army of hundreds of Sentinels and supervillains such as Pyro, Blob, Wendigo, Nimrod, The White Queen, Juggernaut, and Mystique. Later, Magneto kidnaps Professor X and Kitty Pryde, prompting the heroes to go on a rescue mission. The heroes fight their way to Island M and ultimately to Magneto’s base on Asteroid M where the final battle with the Master of Magnetism takes place.
If you were lucky your arcade had the full on 6-player mode, and if you didn’t have the nice arcade, you had the cheesy 4-player cabinet. The question is, how well did this classic age? Is it worth spending the 800 MS Points ($10 US)?
Drizzle is a game that is damn hard to assign to any specific genre. You could call it a puzzle game, a strategy game or a casual/family game. It was developed by Annihilated Games although the marketplace lists the developer as AnonymousDevs. This game has been well over a year in the making after many setbacks. It sells for 240MS points ($3) on the Indie games section of the Xbox marketplace.
Drizzle places you in charge of riding the world of pollution. You control a robot hand that places cups under acid rain clouds in order to filter and recycle the rain water. Different colored clouds require different colored cups to collect the rain. The water is used to grow trees and make the world a better place. A few unlockable robot friends will help you along the way while evil corporate robots will try to stop your progress. It sounds like a terrible idea but it’s actually pretty fun.