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Reviews

Strania – The Stella Machina Review (XBLA)
13 years ago

Strania – The Stella Machina Review (XBLA)

Strania – The Stella Machina was developed and published by G.rev. It was released on March 30th, 2011 for 800MS points.

Strania is a vertical shmup where you control a mech trying to reach Vower, a distant star in the universe. The story is as generic as they come, but who cares? It’s a shmup. You shoot things and avoid crazy bullet patterns. The story is so irrelevant to this game that it is hidden in the 5th and 6th pages of text of the “How to Play” section in the Options menu. The true beauty in any shmup is the unique features that set it apart from the many shmups available on the Marketplace. Strania is neither a superior or a below average shooter. There is some potential shown with it’s unique features but there are also a few issues making it a tough recommendation for most gamers. Read More

Swarm Review (XBLA)
13 years ago

Swarm Review (XBLA)

Swarm was developed by Hothead Games and published by Ignition Entertainment. It was released March 23, 2011 for 1200MSP. A copy of the game was provided by the publisher for review purposes.

Swarm is a 2.5D side scrolling platformer in which you control a group 50 small, blue, clueless creatures. The goal of the game is to collect DNA for the “Momma” of the alien swarmites throughout twelve levels while making sure at least one of said swarmites stays alive. The game is not about story; it is about points. Swarm proves to be a fun and engaging gameplay experience once you get used to a few minor drawbacks.
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Rewind Review: Castle Crashers (XBLA)
13 years ago

Rewind Review: Castle Crashers (XBLA)

Castle Crashers was developed by The Behemoth and published by Microsoft Game Studios. It was released on August 27th 2008 for 1200MS points.

The Behemoth have quickly become a developer to watch. After starting life with the flash game Alien Hominid on Newgrounds they expanded the game to consoles and eventually to XBLA with Alien Hominid HD. The game had a unique and striking art style created by artist Dan Paladin, and breathed new life into the almost forgotten side-scrolling shooter (complete with punishing difficulty).

After Alien Hominid The Behemoth moved onto a completely new game in Castle Crashers. This time they decided to have a go at another classic genre, the side-scrolling brawler. Dan Paladin’s unique art style remains, but Castle Crashers is a much bigger and more ambitious game than Alien Hominid. The Behemoth took the basic 2D brawler gameplay and added a few things on top, with an RPG-like (or lite?) leveling system and a little more depth to the brawling itself.

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Ghostbusters: Sanctum of Slime Review (XBLA)
13 years ago

Ghostbusters: Sanctum of Slime Review (XBLA)

Ghostbusters: Sanctum of Slime was developed by Behaviour and published by Atari. It was released on March 23rd, 2011 for 800MS points. A review code was provided by the publisher.

Editors Note: We have contacted both the publisher and the developer and we have been informed they are looking into some of the technical bugs we encountered. At this time, we feel there are too many problems with this game to recommend a purchase; however, should the game patch these issues we are willing to look back into it as we did with Hydrophobia: Pure.

Ghostbusters: Sanctum of Slime is a top-down/dual-stick shooter that places you in charge of a new rookie Ghostbusting squad. The goal is to venture through 12 levels in order to take down Dumazu the Destroyer who is causing ghosts everywhere to be nuisances. Most gamers probably don’t even care about the story though because let’s face it; it’s a Ghostbusters game. You rid the town of ghosts one at a time until society can start to function again. It should be an easy sell, right? Sadly, this game is far from an easy sell and it doesn’t even come close to living up to the hype it created. Read More

Battle: LA Review (XBLA)
13 years ago

Battle: LA Review (XBLA)

Battle: LA was developed by Live Action Studios and published by Konami. It was released March 11th, 2011 and retails for 800MSP. A copy of the game was provided by the publisher for review purposes.


Battle: LA continues a recent trend of movie license games coming to downloadable platforms. It’s a strategy that has been met with some success – Scott Pilgrim vs. The World took the spirit of the movie/comic it was based on and created a great game with it. Smaller downloadable games often have shorter development time and small budgets so it actually makes sense for publishers to target the market for these types of games.

With Battle: LA developer Live Action Studios appears to be trying to bring the big budget shooter experience, a la Call of Duty, to XBLA. It’s an idea that seems good in theory, most of said shooters have fairly short campaigns which would be well suited to an XBLA game, but does it work in practice?

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Rewind Review: South Park Let’s Go Tower Defense Play! (XBLA)
13 years ago

Rewind Review: South Park Let’s Go Tower Defense Play! (XBLA)

South Park Let’s Go Tower Defense Play was developed by Double Six and published by Microsoft Game Studios. It was released on October 7th, 2009 for 800MS points.

South Park LGTDP is a tower defense game with twist. The twist is that you can control one of fifteen available characters from the South Park world as you build your defenses. This adds a very welcomed action element to the game making it much more than a strategic experience. South Park fans have waited a long time for a quality console game based off the show; there was quite a large amount of expectations with this title. Thankfully, South Park LGTDP delivers a great amount of fun, content, innuendos and laughs for a minimal fee. Read More

Review: Torchlight (XBLA)
13 years ago

Review: Torchlight (XBLA)

Torchlight was originally developed by Runic Games with the port co-developed with World Domination Industries Inc. and published by Microsoft. It was released March 9th, 2011 and retails for 1200MSP.

Torchlight is an interestingly charming game, but at first it can seem like any run of the mill Diablo clone. It has the same type of dungeon crawling with the thrill of finding as much loot as possible. It originally released on PC and Mac with point-and-click controls but the developers streamlined the controls for a console-based system.

Set in the town of Torchlight, you play one of three classes from Warrior to Mage to Ranger and alongside your pet, discover that the town is in danger of being taken over by the evil Alric. After a beginning tutorial mission, you’re free to take on any optional side-quests to get better items or continue on the main quest. It’s one of the best Xbox Live Arcade games of 2011 even though it’s near two years old but it still feels incredibly refreshing.

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Full House Poker review (XBLA)
13 years ago

Full House Poker review (XBLA)

Full House Poker was developed by Microsoft Games Studios and published by Microsoft Game Studios.  It was released March 15, 2011 for 800MSP. A copy of the game was provided by the publisher for review purposes.

Last year, 1 vs. 100 pushed boundaries for what the digital space could provide on consoles by engaging thousands of players at one time in a game show like format. This year, Microsoft is back at it again with a spiritual successor of sorts in the form of Full House Poker. Players fill the shoes of their own avatars as they play the prevalent form of Poker (Texas Hold ‘Em), while attempting to expand their own virtual bankrolls. But do the cards deserve you going all in?

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Rewind Review: Perfect Dark (XBLA)
13 years ago

Rewind Review: Perfect Dark (XBLA)

Perfect Dark was ported to the Xbox 360 by 4J Studios.  It was originally developed by Rare and published by Microsoft Game Studios.  It was released March 17, 2010 for 800MSP.

When Perfect Dark was released over a decade ago on the Nintendo 64 it was the definitive shooter for its day.  It started with everything that was great from GoldenEye 007 and took it beyond the limits a movie adaptation is forced to have.  Rare offered everything from co and counter operative gameplay to multiplayer challenges with bots.  The game received rave reviews from critics at the time.

Players first learned about the Xbox Live Arcade port in April 2009 via a single leaked screenshot of a developer’s dashboard which showed the icon of Joanna Dark behind the developer’s avatar.  The leak was confirmed in June of that same year by none other than Xbox Live’s Major Nelson.  But like so many games from yesteryear consumers had doubts as to whether the game truly lived up to their memories.

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Beyond Good & Evil HD Review (XBLA)
13 years ago

Beyond Good & Evil HD Review (XBLA)

Beyond Good & Evil HD was originally developed by Ubisoft Montpellier, ported to XBLA by Ubisoft Shanghai and published by Ubisoft. It was released for XBLA on March 2nd 2011 and retails for 800MSP.

Beyond Good & Evil is considered by many to be a cult classic. It was well received by critics and gamers alike during the last generation of consoles. However it didn’t sell particularly well and as such the apparent sequel has been in limbo for a while.

The game tells the story of Jade, a photo journalist living on the planet of Hillys. Jade also runs an  orphanage for children whose parents have gone missing during attacks from the Domz, an alien race who currently have the planet under siege. A group known as IRIS soon recruit Jade to help expose a conspiracy between the Domz and the Alpha Sections who rule Hillys.

Ubisoft Shanghai were tasked with porting the game to current-gen consoles, which in this instance also meant reworking some of the games graphics. It’s this extra work that sees the game add the ‘HD’ moniker. To sweeten the deal the game has been released for the lower price point of 800 Microsoft points (with most big releases lately costing 1200). It seems Ubisoft is trying to give this game more of a chance than it got before, but does it deserve it?

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