14 years ago
We announced this week that Grasshopper Manufacture’s Diabolical Pitch would be sliding into home on April 4 but now we finally have a price. The Kinect-enabled baseball throwing fest …
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14 years ago
In an preview on Hookshot Inc., we got additional details on the upcoming Bloodforge from Climax and Microsoft Game Studios. The story so far involves a warrior named Crom, …
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The February NPD report is out and it has proved to be yet another solid month for Xbox. Microsoft maintained its place as the top console producer selling 460,000 …
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14 years ago

Last summer, skateboarding legend Tony Hawk made use of Twitter to call upon fans of his videogame series to vote in their top 10 favorite maps from the series. Fans happily obliged, but Hawk was dismayed when his own fave, Downhill Jam, failed to make the cut. One of the advantages of being Tony Hawk, however, is that people tend to listen when you talk. Since the titular skater is such a mega-fan of the stage, Josh Tsui, co-founder of developer Robomodo, says the team decided to toss it into Tony Hawk’s Pro Skater HD despite it not cracking into the fan list.
Speaking at San Francisco’s Game Developers Conference, Tsui said that Hawk has remained “very involved” in the development process of the game. He’s also remains a big fan of his own games, and was seen playing the newest title while fielding questions during yesterday’s press event. It wasn’t just for sure either, as he appeared to be one of the best players of the day. Basically, the man has no shortage of clout when it comes to his licensed video game franchise.
As for the game itself, Hawk’s favorite map will join Warehouse, Mall, the Hanger, School II, Venice Beach and Marseilles as the stages in the HD remix, Tsui told you GDC man on the scene, John Laster. In addition, Joystiq has reported that Pro Skater HD could potentially receive some maps from the third and fourth games in the series as DLC. “The dream of doing this is we can throw levels from 3 and 4 and make them downloadable in this,” Hawk told them.
14 years ago
This summer’s Trine 2 DLC will include six fresh stages, an entirely new story and plenty of new skills to complement some returning old ones, Frozenbyte Marketing Director …
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14 years ago
We previously confirmed that The Splatters, developed by SpikeyNail, was coming to XBLA on April 11. Now thanks to Daniel McConnell, Product Manager at Microsoft Studios, we can also confirm …
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14 years ago
Registration for the Dream.Build.Play 2012 Challenge, the annual contest to inspire independent developers to create games for Microsoft, opened earlier this week. This year in addition to creating games …
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14 years ago
Some pretty huge news came out of the Independent Games Festival with a brand new game and a soon-to-be-released game winning one of the big prizes. Before we start big, Capybara Games’ Super T.I.M.E. Force won the XBLA prize which ensures publishing and funding by Microsoft for the upcoming title. The trailer looks insane with questions of 12 player co-op or the amount of enemies on screen is amazing. It looks sort of like Metal Slug in crazy space. No pricing or date announced but watch the trailer so you know what craziness to expect.
14 years ago
A lot of people have been looking forward to the release of indie developer Polytron’s Fez for a very long time. The platformer has been in development for almost half a decade. It has made appearances at a plethora of industry conventions. Fez even took home top honors at the Independent Games Festival…in 2008. Rumors of a May release sprung up not long ago, and were then quickly debunked by Polytron’s own Phil Fish. No matter how badly the gaming public wants the title to finally see the light of day in the near future, however, it only just recently entered the certification process and is unlikely to be available before the summer.
Developer Renaud Bedard recently addressed a crowd at this week’s GDC in San Francisco about the prolonged process of making Fez a reality. “The fact that Fez was such a long project means that we kept upgrading,” explained Bedard. “Fez is our first game, our first project. It’s hard to manage the fact that you want the game to be perfect.”
No studio ever sets out to release a bad game, of course; they all want their baby to be flawless. Yet not everyone spends close to five years chasing down that dream. Joystiq, who was on-hand for Bedard’s GDC presentation, reports that the main reasons why protagonist Gomez’ adventure remains unreleased is technical enough that Polytron had to make up internal design terms to describe it.
If you’ve been holding out on renewing that Xbox Live Gold subscription, now might just be the time to strike, as Gold cards are on sale at at [easyazon-link …
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