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Microsoft holding up Skullgirls XBLA patch due to size restrictions *updated*
13 years ago

Microsoft holding up Skullgirls XBLA patch due to size restrictions *updated*

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Skullgirls XBLA

Update: Lab Zero has informed XBLAFans that the studio has been working with Microsoft and has successfully shrunken down the size of the update some, though they declined to go into specifics about the current size of the update. Look for a full follow-up article coming soon. Original story below.

Lab Zero Games, the studio now responsible for all things Skullgirls following publisher Autumn Games and original developer Reverge Labs parting ways last summer, still hasn’t been able to get the patch that released for the PSN version of its fighting game in November onto the Xbox Live Marketplace. The holdup, apparently, is Microsoft’s XBLA update file size limit.

A tweet from the official Japanese Skullgirls Twitter account went out on Friday claiming that the update is exponentially larger than what Microsoft will allow. The update Lab Zero put together for its fighting game is roughly 590 MB in size — a whopping 147.5 times the size of the paltry 4 MB limit the developer says Microsoft places on updates. A rough Google translation showed that the Skullgirls team is under the impression that it’s possible to be granted an exception, but the process is arduous.

The revelatory tweet came on the same day that the main Skullgirls Twitter account stated that the team was “frustrated.” It’s not clear whether its frustrations are directed at Microsoft size limits or the two sides’ inabilities to get something worked out, but XBLAFans has followed up in an attempt to find out exactly what the team is unsated with and will update this story if we get a response.

Regardless of where the developer’s frustrations lie, Lab Zero Games is working with Microsoft to get the patch out “as soon as possible,” so there is still hope that it will make its way to XBLA. Skullgirls fans might not want to get their hopes up too high for it to appear anytime soon. The patch has been “held up in MS submission and holiday limbo” since as far back as December 12, according to an earlier tweet by the game’s official account. Though the team was said to be “pushing hard” later that very week, the calendar is nearing an entire month later and it sounds as if little, if any, progress has been made.

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Weekly Roundup: January 5 – Controllers, Clouds and Crimson Dragons
13 years ago

Weekly Roundup: January 5 – Controllers, Clouds and Crimson Dragons

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Weekly Roundup compiles all the biggest news stories, reviews and features from the week into one handy post on the weekends.

XBLAFan-WeeklyRoundup1With the shadow of the holidays firmly behind for us another year, we can get back to focusing on the other thing that brings us all together, Xbox Live Arcade. A lot of work behind the scenes this week, as several existing XBLA games got some tinkering under the hood. We outline some strategies for guarding Middle-earth, talk DLC for our ‘Best HD Remake of 2012’ and dish on the many flavors of our favorite peripheral. Here’s to another great year of Xbox Live Arcade.

Here’s our week in review:

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Capcom-Unity holding a Darkstalkers character design contest
13 years ago

Capcom-Unity holding a Darkstalkers character design contest

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The team at Shoryuken has noted that Capcom is gearing up for the upcoming release of Darkstalkers Resurrection, a high-definition port of both Night Warriors: Darkstalkers Revenge and Darkstalkers …
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Skulls of the Shogun offers cross-platform play, but no multi-platform bundle
13 years ago

Skulls of the Shogun offers cross-platform play, but no multi-platform bundle

Skulls of the Shogun may be the first XBLA game offering cross-platform play over Windows 8, Surface and WP8, but those hoping for a cross-platform purchase unlocking the game …
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God Mode: Hell hath no fury like its sense of humor
13 years ago

God Mode: Hell hath no fury like its sense of humor

GodMode_TitleThe holidays are a busy time, especially around these parts. Sometimes goods news falls through the cracks, but now’s the time of year to reach deep for anything that might have gotten lost in the hustle and bustle of the season. Recently announced by publisher Atlus and developer Old School Games, a subsidiary of Saber Interactive (best known for Halo: Combat Evolved Anniversary and most recently, Inversion), God Mode throws open the gates of Hell for some unabashed third-person cooperative action.

God Mode offers up a retro-romp through The Maze of Hades where you and as many as three friends, online or off, shoot, smash, and blast your way through wave upon wave of mythological mayhem. Moving from zone to zone with your recently deceased characters, you’ll have to finagle your way through the frenzy, fighting for health/armor/ammo pick-ups while filling your Rage Meter with each successive kill to unleash special abilities. Though the action seems fairly straightforward, collected gold and experience plays into Cadaver Customization, where you’ll be able to shop for new weapons, upgrades, abilities and an absurd array of appearance pieces.

Speaking to IGN, studio head Matthew Karch touched on the pick-up-and-play friendliness they’ve instilled, “It doesn’t take itself too seriously. It is lighthearted fun and focuses on arcade style action over a deep story. I think this makes sense for downloadable games, where players are looking for some quick, thoughtless action.” While not everyone agrees downloadable players don’t want narrative and depth, there’s certainly room for the mindless obliteration of the legions of the damned.

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Minecraft ends 2012 with 5M served
13 years ago

Minecraft ends 2012 with 5M served

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At this point, it’s safe to call Minecraft a legitimate phenomenon – especially the Xbox 360 Edition, where it’s one of the best-selling games in XBLA history and spent …
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Hit the beach running with Harold
13 years ago

Hit the beach running with Harold

Harold_Beach_04New screenshots from developer Moon Spider Studio’s upcoming Harold have washed up, showcasing the sandy shores of the “Beach” courses. Players can expect to guide the hapless Harold across this and other vibrant environments in the platforming-puzzle-racer hybrid coming to “consoles” and PC later this spring.

The first effort from the Florida-based developer, Harold puts the player in the role of Gabe, the titular sprinter’s guardian angel who must protect his charge through the multiple paths of each course en route to the finish line. By manipulating obstacles, disarming pitfalls and “motivating” Harold with angelic abilities, players must purportedly act fast to not only achieve the best time, but save Harold from his biggest threat — himself. Touting humorous gameplay and a casual curve that’s difficult to master, Harold aims to deliver a dynamic experience for players of all types.

However Harold ends up finishing, he’ll certainly look good doing it. The downloadable title’s hand-drawn visual style has been crafted by Moon Spider Studio’s stable of artists and animators whose credentials include the world-renowned Dreamworks, Pixar and Studio Ghibli. If these new screenshots are any indication, Harold‘s shaping up to be a beautiful game. Check out the full gallery after the jump.

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Happy Wars update hits Xbox Live
13 years ago

Happy Wars update hits Xbox Live

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Toylogic’s free-to-play multiplayer title Happy Wars – which has “sold” an impressive 1.2 million copies since its release in October – has a new title update available that tweaks …
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Crimson Dragon demo, DLC packs ‘mistakenly released’ on XBL in Japan

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A demo for the Grounding Inc. and LAND HO! co-developed on-rails shooter Crimson Dragon suddenly appeared on the Japanese Xbox Live Marketplace over the weekend sans a formal announcement of its existence. Japanese XBLA players interested in test-flying a dragon were required to have at least a Silver Xbox Live account and be willing to part with a wallet-obliterating 4,294,967,295 MSP. The demo release, along with its ludicrous listing price, was a mistake, but it is said to be in a playable state.

Ground Inc.’s Yukio Futatsugi (director, Panzer Dragoon Saga) responded to questions about the nature of the demo over Twitter by saying that it was “mistakenly” (Google Translate) released, but that it was “actually playable.” XBLA Fans’ unofficial man in Japan, @lifelower, reports that the demo initially appeared to be a limited version of the full Crimson Dragon game, but Futatsugi shot that notion down, explaining that the download was a dedicated demo. The game designer also mentioned that he has been in contact with Microsoft over the accidental release.

Microsoft pulled the demo down on New Year’s Eve, but lifelower was able to grab footage of the English version of the game and toss it up on YouTube. The video, posted above, shows off the game’s menus and one of the six playable dragons soaring through the skies and mixing it up with airborne baddies in jungle and arctic levels.

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Broken cloud save victims given free month of XBL Gold

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Recently, Xbox Live suffered some technical difficulties that hindered purchases and cloud saves for users. After a few days, everything has been put back to normal with the saves …
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