11 years ago
It didn’t work out the first time, but Lab Zero Games is trying again, this time with what should be a different result. The studio announced today that its …
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11 years ago
Microsoft has announced via Twitter that ID@Xbox titles will now release at 12:00 am UTC which is 6:00 pm in the CST. This is a positive change for U.S. …
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11 years ago
On a recent edition of The Inner Circle podcast, Xbox boss Phil Spencer dished on some of the features he’s seen floating around the office. As Phil says, “I …
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11 years ago
After almost a year in Beta on PC and an Xbox One Beta stretching from March through October, Project Spark has finally hit the big time. The game-maker provides …
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11 years ago
Get ready, Whovians! As of Friday you can now take the form of over 50 of your favorite Doctor Who characters while playing Minecraft: Xbox 360 Edition. The skin pack has been in the works for a while, and is available for $2.99 from the Xbox Marketplace. Minecraft is certainly fond of releasing new skin packs, and we can hardly wait to see what fanbase they’ll appease next.
Check out the trailer after the break.
11 years ago
This week’s schedule is as follows:
Tuesday, October 7th @ 8:00 pm (CST) – Recurring Tuesday Stream with Marshall. This week: Minecraft: Xbox One edition – Join me!
Thursday …
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11 years ago
Following its accidental release on Xbox 360, the Eliza character DLC for 2D fighting game Skullgirls was removed from the Xbox Marketplace when a bug that had been present for over two years was discovered, developer Lab Zero Games has informed XBLA Fans.
Eliza, whom Lab Zero has previously referred to as “a diva with a dark secret, and our most ambitious character to date,” was briefly made available to download late last month before unceremoniously getting the hook.
“Launching a new Skullgirls character is a complicated process: we have a title update, compatibility pack, and the DLC itself. To actually get Eliza out, all three need to pass certification,” said Bartholow. He was referring to the intricate process of successfully getting new content for the game through Microsoft certification so that it can be digitally distributed to Xbox 360 gamers. Prior to the title update and compatibility pack completing that process, a “bureaucratic mix-up” caused the Eliza DLC to be immediately released on the Xbox Marketplace after it passed certification.
Lab Zero requested that Microsoft pull the DLC since the process for getting new Skullgirls content released on Xbox “is already confusing enough without presently non-functioning DLC on the [Marketplace],” explained Bartholow. Gamers were reportedly confused by the accidental release, with some even experiencing issues with the new, non-working content causing older DLC to be re-locked.
11 years ago
Xbox One owners that have not yet purchased a digital edition of Minecraft will be able to buy a physical edition of the game from retail stores beginning this …
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11 years ago
Green Lava Studios recently announced that its 2D platformer Fenix Rage will no longer be releasing in the fall as originally anticipated, but will now be coming to Xbox …
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11 years ago
Almost two and a half years after its original PC release, puzzle-platformer Thomas Was Alone will make its way to Xbox One this November. Developer Mike Bithell made the announcement on Twitter today and later confirmed to Polygon that his game will release on PlayStation 4 and Wii U in addition to Xbox One during the same yet-to-be-revealed week next month.
Bithell wrote that he was “Rather excited to announce that Thomas Was Alone will be coming to PS4, WiiU and XB1 this November,” before noting his affinity for a certain geometric shape. “Rectangles are cool.”
His rectangles call-out was a nod to the Thomas‘ protagonist and a group of companions he meets over the course of the game. The titular Thomas is a self-aware artificial intelligence that sees the world around himself as a 2D space in which he is represented by a red rectangle. Each of Thomas’ friends has a unique shape and ability set of his or her own, and players must rely on all of their skills in order to overcome the game’s puzzles.
Developer Curve Studios will handle Thomas Was Alone‘s next-gen console port. Curve previously worked on the game’s PlayStation 3 and Vita ports, which released in April of 2013.
“One day a home console will come out and I won’t port my silly little game to it,” continued Bithell on Twitter. “But today is not that day.”
For more details on how the deal to bring Thomas to next-gen systems came about, check out the satirical video documenting the partnership between Bithell and Curve after the jump. The “#Mike Trailer” jokingly finds a correlation between next-gen polygon counts and Metacritic review scores, shows the team’s faux stresses and displays fake plans for an expensive outdoor banner advertisement bearing Bithell’s face near the site of the games industry’s annual Electronic Entertainment Expo.