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Roundabout’s rating has been changed to M
11 years ago

Roundabout’s rating has been changed to M

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After holding a playtest session for Roundabout the ESRB has decided that a M for mature audiences rating is more appropriate than a T for teen rating in regards to the …
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State of Decay contractors hid ‘a ridiculous amount of genitalia’ in game’s background
11 years ago

State of Decay contractors hid ‘a ridiculous amount of genitalia’ in game’s background

Announced all the way back in August of 2014, Undead Labs’ State of Decay: Year One Edition is an up-ressed version of the 2013 zombie-survival game along with its Breakdown and Lifeline DLC. Undead has redone all of the game’s textures and bumped up its resolution to 1080p for this remastered edition. And although parts of the environment still draw in as the player gets closer to them, that now occurs much farther into the distance than before.

While performing all of this work the studio discovered something that was as unexpected as it was crude. “Some of our contractors worked a ridiculous amount of genitalia into the background,” Undead Labs Senior Designer Geoffrey Card told XBLA Fans at PAX East this past weekend.

Since Seattle-based Undead was a small indie studio with a vision for an open-world game, it needed to turn to outside help in order to complete development of the original State of Decay. Apparently, unbeknownst to Undead until recently, some of those hired guns secretly and liberally drew penises into the game’s backgrounds. The phalluses were not visible in the original release due to its lower resolution and lower-quality textures, so they slipped through testing unnoticed and made their way into the final game.

When the enhanced resolution and texture quality brought the penises to Undead’s attention the studio began working them out of the game. The genitalia is not visible in any publicly available version of the game.

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Xbox One wireless accessories to work with Windows 10
11 years ago

Xbox One wireless accessories to work with Windows 10

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All future Xbox One wireless accessories will be designed with not only the Xbox One in mind but also with Windows 10 PCs. This news comes from Phil Spencer’s talk …
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Xbox games coming to Hololens
11 years ago

Xbox games coming to Hololens

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Microsoft announced at GDC that they would be bringing games to the Hololens through the Xbox One. The Hololens will also have an API available to work with the …
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Xbox One and Windows 10 continue to grow together
11 years ago

Xbox One and Windows 10 continue to grow together

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Yesterday at GDC Phil Spencer shone more light on how Xbox Live and Windows 10 will be further brought together when Windows 10 launches later this year. The biggest announcement in regards to the union of the two services is the Windows Universal App Platform. This new Platform means that a developer can build one project to target multiple devices with what appears to be relative ease. Hopefully this means that there will be more PC ports to the Xbox One and vice versa. An additional benefit of the Windows Universal App Platform is that players will soon be getting a cross-buy feature, meaning that games that choose to opt-in to the program will only require a single purchase on one platform and the ability to play on both will be unlocked.

The Xbox Live SDK will also be making its way over to Windows 10 which means that we should be seeing more cross-platform play between Xbox One and Windows 10. The first example of this is Motiga’s first game, Gigantic, a new MOBA that will allow players on Xbox One to face-off against their friends on Windows 10. Another game that will be making it’s way over from PC is Elite Dangerous; it will be launching at some point during the summer as a timed console exclusive. It seems that players of both platforms will be playing in the same galaxy and their actions will affect the world for each other but no concrete word as of yet on if players of different platforms will be able to play with and against one another.

The ID@Xbox Program will also be making it’s way over to Windows 10, which should lead to only greater games for everyone and even more cross-buy opportunities. For those curious about what this means for players check out the video below to see just how many games and developers are already taking advantage of all the new tools at their disposal.

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Wolfenstein: The Old Blood coming in May
11 years ago

Wolfenstein: The Old Blood coming in May

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Wolfenstein-The-Old-Blood

Today Bethesda announced Wolfenstein: The Old Blood, a standalone prequel to MachineGame’s Wolfenstein: The New Order. Taking place in an alternate-history 1496, the game will yet again follow BJ Blazkowicz in his bloody fight against the Nazis.

The game will tell two interconnected stories, told across eight chapters. Rudi Jäger and the Den of Wolves has Blazkowicz infiltrating the infamous Castle Wolfenstein in order to find the coordinates of General Deathshead’s compound. The search for the coordinates continues in The Dark Secrets of Helga Von Schabbs, in which our hero finds the city of Wolfburg where a Nazi archeologist is searching for ancient artifacts that hold dark powers.

Wolfenstein: The Old Blood will launch May 5 on Xbox One for $19.99. The first gameplay footage will be revealed at PAX East this weekend, and will be streamed on Twitch. Until then, you can check out the announcement trailer after the jump.

Source: Bethesda Blog

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Compulsion Games unveil We Happy Few and PAX plans
11 years ago

Compulsion Games unveil We Happy Few and PAX plans

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Compulsion Games have announced their next game, We Happy Few, with an announcement trailer that can be seen below. After their work on Contrast, they have decided to take a new approach to their development cycle. This time they want fans to start playing the game as soon as possible so that they can start collecting feedback and then utilize it to improve the game. Which would also explain why they announced that the game will be playable at PAX East for all who want to stop by and check it out, Booth #6216.

There’s no time frame for a release date yet since the game is still quite early on in development so the announcement trailer and some new artwork will have to hold us over until Compulsion Games decides to reveal new information.

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Microsoft says it’s not afraid to experiment with ID@Xbox
11 years ago

Microsoft says it’s not afraid to experiment with ID@Xbox

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ID@Xbox's Chris Charla Talks About Helping Indies

In a recently published feature, XBLA Fans explored multiplayer sports/platformer game #IDARB‘s path to release — for free. As part of our reporting for that piece we spoke with ID@Xbox Director Chris Charla about Microsoft’s newfound willingness to give independent Xbox developers as many game codes as they want.

According to some Xbox Live Arcade developers XBLA Fans has interviewed over the years, the console holder wasn’t always so forthcoming with game codes. It wasn’t the only complaint developers had, either. While there was nothing quite like Xbox Live Arcade when the Xbox 360 first launched in November of 2005, the competition quickly caught on and, in some cases, surpassed the OG of indie game stores with arguably more developer-friendly offerings. Droves of high-profile XBLA developers spoke out against the platform and turned their affection toward Steam, mobile and/or the PlayStation Network in XBLA’s twilight years.

Despite a growing public perception that Microsoft was sitting back and letting this happen while the PlayStation Network became the new place for indies to be on consoles, Charla told us that wasn’t case. Redmond was listening for suggestions as to how it might iterate on XBLA and create a new indie environment with more modern solutions.

“When we started ID@Xbox, well, actually way before we started it, we went [on] a huge listening tour and talked (and listened) to more than fifty studios about what we were doing right and wrong in terms of how we were working with independent developers,” recalled Charla. “ID@Xbox really grew directly out of those conversations. I think XBLA was rad, it was revolutionary, but I also think there was a period where the market changed and we needed to change with it. That’s really where ID@Xbox came from.”

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Payday 2: Crimewave Edition coming this June
11 years ago

Payday 2: Crimewave Edition coming this June

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Payday 2: Crimewave Edition will be coming to the Xbox One this June courtesy of 505 Games and OVERKILL. The game will come bundled with over a year’s worth of DLC, including The Big Bank Heist and the first female character, Clover. It will also include all of the updates in the last year to Payday 2. Not to mention the usually expected next-gen upgrades of 1080p resolution, better framerate, etc.

The game will be available for pre-order digitally at a 25 percent discount and will also come with the Hard Time Loot Bag. This special pre-order bonus will unlock numerous digital cosmetic bonuses, plus in-game cash to get new players started. A more specific list of the bonuses as well as the new announcement trailer can be seen below.

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LA Cops arrive on Xbox One on March 13
11 years ago

LA Cops arrive on Xbox One on March 13

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LA Cops Screenshot

Joining the fray of games being released in March is LA Cops, a ’70s-based top-down shooters featuring six playable cops with mustaches and aviator glasses cleaning up the mean streets of LA. Players take control of two different cops at the same time and handle the duties of law enforcement in 13 different levels of gameplay with up to five different upgradable unique weapons.

Let the bad guys know that LA Cops are on the case on March 13.

Take a look at the groovy trailer below.

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