Scroll #1
Scroll #2
Challenge Gate
This challenge gate is 99% reaction time. We could tell you to hide up, then down, then to the right, but really all …
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Scroll #1
Scroll #2
Scroll #3
Challenge Gate
This challenge consists of several red lasers and several power panels all interwoven in a complex web. Luckily, since you can …
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Scroll #1
Scroll #2
Scroll #3
Challenge Gate
This challenge gate can get away from you if you’re not careful, but for the most part it’s very step-oriented, like the …
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Scroll #1
Scroll #2
Challenge Gate
This challenge is a classic one. We’ve got a case of the levers today, three different doors with levers which raise and lower different doors. …
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Update: We now have a section on general tips & tricks sent to us by the QA team at 5th cell as well as level guides coming soon.
Welcome to our Hybrid build guide! This guide will provide builds to use throughout each of Hybrid‘s modes and are designed to account, collectively, for a good 90% of the game. Hybrid is designed with a lot of variety, in fact it’s one of the things we liked in our review, so ultimately you and your team mates will deviate from builds, even the ones we have made for you here. However, it’s important to have a starting point, especially if you’re not familiar with Hybrid regarding what actually matters and what doesn’t. For instance, most shooters don’t subscribe to the idea of “suppression”, it’s usually not very effective, but it works in Hybrid and it works well.
Do enjoy the builds we’ve provided for you here, but keep in mind that these are starting points! Add your own flare or personal preference to really do well with them. If you have any suggestions, feel free to comment on the guide and in a few weeks we’ll add good ones to a community section at the bottom of the guide. While the builds we’ve created for you here are more general, feel free to get ridiculously specific- all the way down to map and mode.
Enjoy the guide, and enjoy the game!
P.S. Variants represent clan tag [XF] Read More
Special 1: Siege Mode – Derpl’s Siege Mode skill when activated turns his combat walker into stationary turret. While the turret can be moved by attacks and other moving …
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Special 1: Ball Lightning – This ability is a sort of like a projectile time bomb. Press the button once to launch the ball in any direction, then press …
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Spelunky, Mossmouth‘s gift to the platforming and roguelike world, is not easy. In no capacity is it easy, and in fact as of writing I have died ~600 times. Sure, a lot of that was just to find information, but we assure you the death counts for this game will be in the thousands for most players. While every adventure through Spelunky results in a score, and surely that is important, the real goal here is to make it to the end and get the treasure spoken of only in whispers in back alleys and on forums. This guide has a deluge of tips and tricks for you to employ in your journey through Spelunky, as well as an ever growing account of all the secrets and unlockables in this game. Here’s the disclaimer:
Spelunky is first and foremost about adventure. It’s about failure, about dying, about losing, about learning from each and everything you see that inevitably kills you. Part of the glory of Spelunky’s design is finding out how things work, the nature of the AI and of the ever-changing environments. You should experience that, and you should do so without this guide. We recommend you not look at this guide until you’ve died at least 100 times. That said, if you’re frustrated, or if you have to find the secrets right-just-now, we welcome you to enjoy our wealth of information.
We have no intention of spoiling the whole game for you, so the secrets and unlockables are on their own page, away from the tips and tricks. That said, there are plenty of spoilers in here as well, but we have separated each and every collection of tips by section of the game to which they pertain. Everything you’ll experience for the majority of your “newbie” experience is just below and none of it is entirely shocking, though there’s much useful information there. At the very bottom of this guide is our tips to completion, and they include information from every single thing, including the secrets, but they’re also our most comprehensive (and tested) tips for success. We wish you luck, adventurer. Read More
Welcome to the super secret section of our guide! The content is secret… not… not the guide. Spelunky is rife with “Did you know?”s and “Where IS this place?”s, and it’s our job to try and find them. Actually, it’s your job, but if you’re having trouble it’s our job to help! Not sure why you need to find these things? Well if you want to complete your journal, you’ll have to make your way through every nook and cranny of this game. We’ve cataloged each and every secret we could find, but as far as we know there are still much more out there, lurking in the roguelike shadows of this game. This guide will be updated as myself and the community discover new things. Please email me at todd@xblafans.com if you find something not in the guide. If you’re not ready to see all the secrets, head on back to the Tips & Tricks page. Read More
Welcome to our Challenges & Encounters guide, two of the key returning features in Magic 2013! This page is for the Challenges, Encounters can be found here. As they were in the past, these puzzles require you to solve intricate victory solutions from abysmal situations. Most of these puzzles require you to win during that one turn, making this a very small, difficult piece of Magic strategy. Since these are puzzles, however, we can solve them the exact same way every time! As such, each solution will be in step by step format, so you can’t possibly miss a beat.
Important: We strongly advise you either view every step before trying these, or you stop the timer after each move, as some steps are between individual card plays rather than entire turn phases.
Again, there are 10 Encounters to go along with the 10 challenges, so if you want solutions or help with those, head on over to the Encounters guide page. Read More