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Get 4000 MSP for $10 off!

By  •  News

For a limited time only, buy.com is offering 4000 MSP for the low price of $39.99 via ebay, which is a whole $10 off the usual price …
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The Splatters commit colorful suicide in gameplay video from PAX

Microsoft and SpikySnail Games’ recently announced physics based XBLA title The Splatters was playable at last week’s PAX Prime event and Kotaku has provided us with a video to …
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Street Fighter 3: Third Strike Online Edition review (XBLA)
14 years ago

Street Fighter 3: Third Strike Online Edition review (XBLA)

Street Fighter 3: Third Strike Online Edition was co-developed by Capcom and Iron Galaxy Studios and published by Capcom. It was released August 24, 2011 and retails for 1200 MSP.

The 1999 arcade release of Street Fighter 3: Third Strike couldn’t have come at a worse time. Fighting games had begun their decline in popularity along with the disappearance of local arcades in which to play them in. As a result, many gamers had to get their SF3 fix on the less than perfect iterations of Third Strike for Dreamcast and PlayStation 2, but now that the fighting genre is experiencing it’s biggest boom in over a decade, Capcom saw the chance to reintroduce Street Fighter 3 to the masses. Is it still as relevant as they had hoped, or better yet, does it stand the test of time as one of the great brawlers?

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Uber Entertainment moving on from MNC
14 years ago

Uber Entertainment moving on from MNC

Monday Night Combat developer Uber Entertainment recently announced Super Monday Night Combat. The game is essentially the next evolution in their gameplay, sporting new classes, adjusted gameplay and new locales. But so far it’s only been announced for PC. Uber has declined to comment on other platforms which could possibly mean that it would come to Xbox Live Arcade as well. But what about XBLA players of MNC and their promised additional DLC? Uber stated that with MNC being their freshman effort on consoles they didn’t fully understand the process. The continued updates and content proved to be a daunting process, and one that they could not sustain themselves on. Sorry, XBLA players, you’re not getting your promised DLC–not even the PC-exclusive map Uncle Tully’s Funland. Executive Producer Chandana “Ekanaut” Ekanayake had this apologetic statement for fans:

We fully expected a sh*tstorm from our console players and rightfully so. We’re sorry you feel like we’re kicking you while you’re down but for us to continue as a developer we need to push for changes and be able to sustain ourselves as a development studio. I wish I could say more about ongoing developments, but like you’ve seen with our posts, changes happen fast sometimes and somethings take a lot longer then we think.

This is somewhat of a departure from what we gathered back in June. Ekanaut stated that “Everything we’ve posted over the years on this forum has been the truth at that time. We gain absolutely nothing by leading or lying to our fans.”  He further cited Valve’s Managing Director Gabe Newell’s desire to bring Steam service to the Xbox 360, noting that until this happens frequent, live updates are much more difficult.

Fan reaction was about as varied as you could get.

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Hawken visuals continue to impress
14 years ago

Hawken visuals continue to impress

By  •  Media, Videos, News

Adhesive Games, the developer of upcoming mech combat game Hawken, have released a couple of new videos showing off more of the game. Much like previous footage this new batch of video is pretty stunning, despite being a game that is still work in progress Hawken’s graphics look to be up there with the very best.

The new videos consist of a story trailer, which sheds some light on the setting of the game and the second consists of some explosion heavy gameplay footage set in a desert environment. Adhesive have stated they hope to bring the game to XBLA but there’s still no word on when the game is due to be released, we’re excited to see more though and hope for more info soon.


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Interview with Casper van Est of DoubleDutch Games
14 years ago

Interview with Casper van Est of DoubleDutch Games

By  •  Interviews

 

Tell us a little bit about yourself/company/team?

We’re a young Dutch company, consisting of two guys; Casper van Est and Gert-Jan Stolk. We founded DoubleDutch Games in 2010, and Speedrunner is our first game.

What made you decide to use the XBLIG platform for your game?

Well, XBLIG is basically the only option you have when you’re a new studio with no track record and no money and want to make games for a console. It’s a really great platform for people like us, as it allowed us to actually create a product and have it released. We’ll have to see whether or not it’s actually a viable platform for making enough money to keep our heads above the water, but then again, we hope it can serve us as a stepping stone to other platforms such as Steam and XBLA.

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Guardian Heroes was released in Mexico
14 years ago

Guardian Heroes was released in Mexico

By  •  News

Major Nelson confirmed earlier this week that Guardian Heroes would be releasing yesterday giving us a grand total of five XBLA games for the week. Shortly thereafter Major retracted …
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Crazy Machines Elements review (XBLA)
14 years ago

Crazy Machines Elements review (XBLA)

Crazy Machines Elements was developed by Fakt Software and published by DTP Entertainment. It was released August 24, 2011 and retails for 800 MSP.

There are a handful of genres that are largely untapped on Xbox Live Arcade: MMOs, real-time strategy games, even some sports sub-genres such skateboarding. But one that’s never been touched is that of a Rube Goldberg-esque puzzler. Crazy Machines Elements is an attempt to dive in and take the monopoly. Players must complete partially finished machines in order to complete a given objective. Now something like this could easily sink or swim based on the quality, but this is from Fakt Software, a team that is no stranger to machine games, having made them since 2005.

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Motorbike Stunt Agent Julie review (XBLIG)
14 years ago

Motorbike Stunt Agent Julie review (XBLIG)

Motorbike Stunt Agent Julie was developed by Mattini Games. It was released on August 17, 2011 for 80 MSP. A copy was provided for review purposes.

What happens when you mix Trials-style gameplay with a twin-stick shooter? Motorbike Stunt Agent Julie, that’s what. Julie is a retired secret agent now working as a traveling stunt rider. When a crisis threatens the globe she is brought back into service to help take down the evil Dr. Kreutzer. The game spans 20 missions and has enough variety in both terrain and objectives to keep things fresh.

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SpeedRunner HD review (XBLIG)
14 years ago

SpeedRunner HD review (XBLIG)

SpeedRunner HD was developed by DoubleDutch Games and retails for 240 MSP. A copy of the game was provided for review purposes.

Somebody set SpeedRunner up the bomb. Over and over. That’s about as much plot as you’ll get in SpeedRunner HD, but that’s ok. You play as SpeedRunner, a quick superhero-type fellow with a sweet costume and a penchant for dismantling bombs. Which is good, because the Mad Bomber is setting up bombs all over the city for you to diffuse. Each level is filled with a variety of obstacles that you must overcome using the tools you gather along the way, including a grappling hook, a jetpack, and the ability to jump off of walls. The levels all have a number of potential paths to take, so keep your mind open to different possibilities as you play through in an effort to get the best time. Read More