Minecraft players have been anxiously awaiting the 1.7.3 update that will drop later this month, but the newly announced Skin Pack DLC will make the update even sweeter. The pack will include 40 skins, including both original skins and skins inspired by other games. Five skins have been announced so far: Creeper, Covenant Grunt, King, Splosion Man, and Trials Man. Although the 1.7.3 update will be free, the Skin Pack will come with a price tag. Fortunately, there will be a free trial of the DLC, so you can view all the skins and take some out for a spin before deciding on a purchase. Once the DLC drops the 8 default Steve skins can also be worn whenever you like. Skins will no longer be changed by default when joining multiplayer, so you be whoever you want, even if somebody else is already using that skin. There is currently no release date or price, but the DLC will drop around the time of the update. So, what characters do you want to appear in the skin pack?
The first developer diary for Worms Revolution ventures through the history of the Worms franchise, from its creation by Andy Davidson and the first release in 1995, to the newest installment …
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Mini Ninjas Adventures was released today for 800MSP as one of those rare Friday XBLA releases. A follow-up to 2009’s Mini Ninjas, players will assume the role of a ninja …
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Developer Candygun Games (Dead Block) and publisher Kalypso Games (Boulder Dash XL, Alien Spidey) have recently announced their newest game. Dollar Dash is a top-down game in which you play the role of a thief among thieves, placed in a multiplayer setting where only the quickest, toughest, and most creative will grab the cash. The game will come with a number of features and playing options, including:
•Gather, Dash and Fight: Be the fastest, smartest and craziest multiplayer battle thief!
•Masses of Content: 30 maps, over 20 weapons and a number power-ups to discover
•Multiplayer: 4 player Drop-in & Jump-out multiplayer for instant online action
•Single player: Defeat skilled AI opponents to prepare for Online PvP
•Three Intense game modes: Venture through different versus modes, from Dollar Dash where only the fastest win, to Hit’n’Run where the toughest will rule the field.
•Shop: Spend in-game cash on Weapon Upgrades, Character Customization, Perks and more!
•Unlockables: Collect Badges, unlock many crazy Achievements, and compete on global Leaderboards.
•Intuitive Controls: Quick to learn and simple to control, impossible to put down!
Dollar Dash will be available later this year. We have a preview in the works, so stay tuned to XBLA Fans to get an in-depth view of the game.
The world of Pid is full of hostiles, yet the hero has no combat moves. As the trailer demonstrates through interpretive dance, it’s up to the player to outsmart …
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As you may have already heard, the much-anticipated Spelunky will be released July 4 for 1200MSP. If that news was not enough, developer Mossmouth has released a new trailer …
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Tequila Works wanted to create a realistic apocalypse story for their upcoming zombie puzzle-platformer Deadlight. In their second developer diary, the developers discuss how their story was created, from interpreting a …
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Playdead is one of the best developers on XBLA, even though it only delivered one title. Limbo was released as part of 2010’s Summer of Arcade, and its black-and-white world filled …
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Some of you may have signed on to Xbox Live recently and received a prompt for an update. This is a behind-the-scenes update, containing improvements on existing features and foundations …
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JAM Live Music Arcade was developed by Zivix and published by Reverb Publishing and 505 Games. It was released May16, 2012 for 800 MSP. A copy was provided for review purposes.
It’s been quiet in the world of music games recently, leaving our plastic guitars and drums to collect dust for over a year. JAM set out to deliver a brand new music experience, hoping to gamers a new reason to break out the fake six string. JAM lets players get creative with the game’s 32 tracks, allowing elaborate mixing and recording through the game’s soundboard. It may sound good, but it could have been so much better. There was potential, but it was crushed under the weight of trying to make it a game.