14 years ago
Weapons
Crossbow – An automatic, infinite ammo crossbow. When the cursor is green, the bolt will fly in a straight line, hold the trigger down for a massive increase in …
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14 years ago
New weapon
Archer Guardian – When placed can be faced in any direction, but ultimately the Archer Guardian will turn to shoot anything within range. Careful, they have health …
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New weapon
Wind Belt – Main attack pushes a group of enemies back up and over short railings or even blockades placed by the player. Alternate attack grabs an enemy …
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14 years ago
Enemies
Orc Warrior
Weapons
BladeStaff Spike Trap Tar Trap
General survival guide
14 years ago
New trap
Boom Barrel – Blows up after taking damage, doing massive damage in a radius around it.
Enemies
Orc Warriors Crossbow Orc
General survival skills
14 years ago
New trap
Arrow Wall
Enemies
Orc Warrior
General survival skills
14 years ago
Tell us a little bit about yourself/company/team?
We are small team of four members located in Nis, Serbia. Our team was born during our college days (computer science college). After few student projects we realized we share the same passion for playing and making games. We are here to bring high quality games to the players by pushing our knowledge to the limits. Because we are small team, we all share jobs of programming, modeling, animation, music etc. Our goal is to become professionals in game development industry. We are currently “bedroom” studio with no funds and we are planning to change that in future.
14 years ago
Tell us a little bit about yourself/company/team?
Emoks: We’re a duo; Eric has done all the coding and particles effects for the game, and I worked on the art. We’ve both worked on traditional games for the mainstream market, but had always wanted to try making something on our own and out-of-the-norm.
What made you decide to use the XBLIG platform for your game?
Emoks: It’s accessibility to the console market is what’s drawn me to XNA and XBLIG. Throughout the development process having that Xbox controller in my hands has been a good feeling (D-pad aside), knowing that console readiness was already there.
Eric: If you have a small game with less risk, then XBLIG can make sense as a platform and is a great way to get a game on a console quickly. I had reservations with XNA, since it’s limited to Microsoft platforms. It’s proven a blessing and a curse.
14 years ago
Tell us a little bit about yourself/company/team?
ApathyWorks is me, Alex “AlejandroDaJ” Jordan, a 27 year old who lives in Washington, DC and works for the U.S. Department of Labor. I started programming and doing level design in elementary school, graduated to modding, and eventually hit the ground running with indie game design with XNA in early 2009. Cute Things Dying Violently will be my second title for Xbox Live Indie Games.
While I certainly enjoy helping out workers and the unemployed at the Labor Department, my real passion lies with game design and writing, and some day I hope to do it for a living. Although it’s currently just a hobby of mine, the “apathy” in my studio title is a complete misnomer that hides my desire to create worlds and experiences and to share them with others.
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14 years ago
Tell us a little bit about yourself/company/team?
We are an indie game development company created in Asturias, Spain, and have released many successful titles on Xbox Live Indie Games. Our games feature polished gameplay and high production values.
What made you decide to use the XBLIG platform for your game?
Our first game, Little Racers, was a hobby project that we did on our free time. We chose XBLIG because there were very few options to market an independent game on a non-mobile device and it was easier to develop on a closed platform as the Xbox 360. After the unexpected success of the game, we just kept releasing games on that platform. We’ve tried other platforms in the past, but there’s no magical platform yet.
What was the biggest hurdle in getting this game finished?
Usually our biggest hurdle is to cut somewhere and polish everything. The only exception has been Raventhorne, were we had a tight deadline so we ended up cutting before we intended.