12 years ago
The fourth entry in the series, Magic 2014 – Duels of the Planeswalkers is available today on Xbox Live Arcade for 800 MSP. Magic 2014 follows the Planeswalker Chandra Nalaar and her fiery …
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12 years ago
505 Games has announced How to Survive, a new IP developed by EKO Studios and slated to hit Xbox Live Arcade this fall. Like the title suggests, How to Survive washes you up on shores of an archipelago off the coast of Columbia, where you’ll have to scavenge for food, water and scrap to form makeshift tools and weapons. The kicker? All this takes place in the wake of an “unexplained accident” introducing ravenous hordes of the undead to your new island home.
The isometric twin-stick zombie shooter boasts a hefty crafting system, unique survival guide and a stable of playable characters. In addition, players have the opportunity to band together in local and online multiplayer, or put their skills to the test in a series of challenge modes. Hit the jump to check out more screens from How to Survive.
12 years ago
For fans of massive free-to-play games, online competitive multiplayer, or the holy union of vehicles and cannons, Microsoft’s E3 press conference should have got your blood pumping. The announcement of the PC juggernaut World of Tanks making its way to Xbox Live Arcade means hours of content, roaming the countryside and quaint hilltop villages, dispensing large-caliber high-velocity shells into friend and foe — all for the low, low price of free.
World of Tanks: Xbox 360 Edition features 15-on-15 multiplayer battles with more than 60 historically accurate American and German tanks, ranging from speedy light-armor to hulking behemoths. Set to release this summer, World of Tanks: Xbox 360 Edition is now accepting applications for access to the beta. This beta is exclusive to Gold members, however, anyone with a Silver account will have the opportunity to test drive the game for a seven day trial when it officially launches.
Update: We reached out for more information on when you can expect the beta to go live. Though a date has not been announced, expect to hear more soon.
@I_AmNotAMonster We haven't released a date yet, but it will be soon. We'll let everyone know as soon as we have that info!
— World of Tanks: Xbox (@WoTXbox) June 21, 2013
Check out the official announcement trailer after the jump. If you like what you see, sign up now for a chance to be part of the beta — eligibility is limited, so be sure to read the fine print to make sure you qualify.
12 years ago
Spartacus Legends, the forthcoming gladiatorial fighter out of Ubisoft, is set to take the worldwide stage starting June 26 on Xbox Live Arcade. Developed by Kung Fu Factory in …
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12 years ago
Undead Labs’ zombie apocalypse survival simulator has run into a bad patch today, literally. State of Decay debuted earlier this month to record-breaking sales and critical acclaim, which we echoed in …
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12 years ago
Zombie Driver HD, the vehicular option for those looking to give zombies the what for, recently received an update correcting problems some players may be experiencing. On the bug-squashing …
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As we reported earlier today, Crimson Dragon is coming to Xbox One later this year. Previously slated to occupy a dragon-shaped hole in the Xbox Live Arcade library and …
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12 years ago
State of Decay was developed by Undead Labs and published by Microsoft Studios. It was released June 5, 2013 for 1600 MSP. A copy was provided for review purposes.
When a collection of zombie-obsessed game industry veterans formed Undead Labs, their sole passion was to play in the ashes of fallen society. They would craft an open sandbox world and fill it with extinction-level contagion. They’d insist upon hard decisions and scraping by one day at a time, and in return, you’d be afforded the opportunity to live out your fantasies in a simulated zombie apocalypse. Now, so many years after that kernel of an idea was born, State of Decay narrowly misses the mark, drooped under its own weighty ambition.
Yet, despite its flaws, State of Decay aims so high that it achieves something many games never aspire to reach. Like the apocalypse it portrays: once the shock and awe begins to wane, once we accept the imperfections of the world, there’s joy to be found and a story to write. As you ponder the layout of your temporary shelter, tally up your resources and balance the fragility of your flock, it becomes clear there’s something special about State of Decay residing around its rough edges. It’s an experience unlike many other, and uncovering it is well worth the investment.
13 years ago
Call of Juarez: Gunslinger was developed by Techland and published by Ubisoft. It was released May 22, 2013 for 1200 MSP. A copy was provided for review purposes.
There’s a revered mysticism to the myths and legends of the Old West – larger-than-life characters carving out their own niche in American history through gritty living and frontier justice. No one can say for certain how much of it is true, and Call of Juarez: Gunslinger acknowledges that, embraces it and delivers one of the best examples of storytelling you’ll find west of the Mississippi. Its modern approach in form and function elevates the material rather than overshadowing it, and in the process creates a wholly unique experience that’s not to be missed.
Here’s what we liked:
How the West was won, sort of – Gunslinger weaves the tale of famed bounty hunter Silas Greaves as he recounts his murderous exploits to a handful of saloon patrons over the course of an afternoon and too many whiskies. You’ll play through a series of flashbacks as Silas, all the while his narration and foggy recollection frame and change each level like an evolving campfire story that plays off the audience. When he backs himself into a corner or spins a yarn too ridiculous to believe, he’ll slyly conjure up an escape route, parting the mountainside to reveal a new path or remembering things a little differently and going back to reveal how it really happened. It’s this light-hearted, self-aware delivery that makes Gunslinger so effective. Though the story itself is quite good – especially in those moments Silas grapples with personal demons – the banter between Silas and his audience and the way it transforms the game world mid-mission is the creative and endearing draw of the campaign.
13 years ago
The unofficial holiday celebrating everything that happened a long, long time ago in a galaxy far, far away is nearly upon us. In honor of Star Wars Day, May …
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