Little more than a large steam pipe and a loading mechanism, this weapon still packs a punch.
Unlock method: Chance to get from Beach or Airfield loot.
Military Grade version of the Light Shotgun. Loaded with a heavier shot, it hits with the power of one million fists.
Unlock method: Chance to get from Refinery or Pylon loot.
Utilizing a combination of electro magnets and bean bags, blasts from this weapon will send those dirty Tubes reeling. Due to the food shortage caused by the invasion, the bean bags are no longer filled with beans. Their current contents are unknown.
Unlock method: Chance to get from Pylon or Oasis loot.
Doubly reinforced, the improvements in the Heavy Shotgun have made the barrel twice as long as its predecessor allowing it to pump larger loads into the enemy.
Unlock method: Chance to get from Hospital or Port loot.
Loaded with solid slugs, this weapon packs a devastating punch. With the switch to solid ammunition the Slugger no longer hits multiple targets. Honestly, that would just be a bit too much carnage.
Unlock method: Chance to get from Port or Sinkhole loot.
Affectionately named for it’s ability to sweep away Tubes, the Trenchbroom is a formidable weapon. It is rumored the Trenchbroom once blasted a hole in a Tube that looked exactly like Commander Woodruff.
Unlock method: Chance to get from Sinkhole or Sphinx loot.
It’s like the Crowd Dispersal Shotgun in its ability to knock back Tubes, only this one will turn them into turret-powering Scrap in half the time!
Unlock method: Chance to get from Power Plant or Drydock loot.
Designed by W. Brenneke, this weapon is the terror of the Tubes. Utilizing a quad barrel design, this massive slug thrower will cause the Tubes to quake in their pointy appendages…and then be vaporized by the massive bullets.
Unlock method: Chance to get from Volcano or Farnsworth loot.
Thought to have been lost in the initial invasion, this fully automatic shotcannon combines power and speed. Tear apart some dirty Tubes with it’s unending barrage of carnage.
Unlock method: Chance to get from Airfield, Trainyard or Refinery loot.
Fires a disruptive charge stunning any incoming tube. Due to its need for rare parts from tube corpses this weapon is only produced in limited quantities.
Unlock method: Chance to get from Hospital, Port or Sinkhole loot.
Commissioned by Commander Woodruff himself right after the invasion, this powerful six shooter is right at home with the trenched arsenal. Boasting great stopping power but poor accuracy, this will drop almost any tube.
Unlock method: Chance to get from Power Plant, Drydock or Volcano loot.
Named after the iconic gal, this modified industrial tool packs quite a punch. This short range explosive weapon is just what the doctor ordered if any armored Tubes are troubling you.
Unlock method: Chance to get from Trainyard, Refinery or Pylon loot.