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XBLA

BattleBlock Theater sounds like old-timey co-op mayhem

Is it possible for a game to both sound like it’s from the 50s and have the ability to throw your co-op partner around the level? The Behemoth seem …
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New screens from Bloodrayne
14 years ago

New screens from Bloodrayne

With Bloodrayne: Betrayal just over a month away we’ve had a lot of buzz around the game. It’s likely to be that way until the game hits in August. So enjoy these new screenshots and keep checking back for more as we bring more info as it drops. See all the new screenshots after the break.
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Editorial: Why I don’t play retail
14 years ago

Editorial: Why I don’t play retail

By  •  Features

First off, I would like to say that I do play an occasional retail game. It’s very rare, but I do buy retail discs. Usually it is a budget title though. In 2010, I bought three retail games and only one game (UFC Undisputed 2010) was $60. The other two titles I picked up were Deathsmiles and 2010 FIFA World Cup South Africa both at $20. My other gaming purchases totaled anywhere from 30-40 Xbox Live Indie Games titles, 40-50 Xbox Live Arcade titles and 30-40 Steam titles. The downloadable platform is clearly my venue of choice for many reasons. Read More

Dead Block review (XBLA)
14 years ago

Dead Block review (XBLA)

Dead Block was developed by Candygun Games. It was released on July 6, 2011 and retails for 800MSP. A copy of the game was provided for review purposes.

Dead Block is one of the rare games that truly defies a proper description. It has a lot of familiar gameplay elements put together in a truly unique way. Zombies and Rock n’ Roll are the two main themes of this game. It is set in the 1950’s and the new genre of Rock n’ Roll has somehow raised the dead back to life. Huh, guess all those preachers were right. Rock n’ Roll really is of the Devil.

You take control of three survivors who each have a different set of skills. The idea is to rummage through whatever building you are in and find enough resources to hold off the zombies until you can find the key or piece of equipment you need. This is where the game gets weird. To finish a level you need to find a guitar and amp and play rock music to defeat all of the zombies.

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A bloody good time coming our way in August
14 years ago

A bloody good time coming our way in August

By  •  News

Majesco Entertainment has finally given date for when newest installment in the Bloodrayne series surface. Bloodrayne: Betrayal will be hitting Xbox Live Arcade on August 31, 2011. So get …
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Konami turns to fans for what they want next for XBLA
14 years ago

Konami turns to fans for what they want next for XBLA

By  •  News

Konami has some great games under their belt with X-Men Arcade but sometimes, they forget about games of the past like Sunset Riders or one of the …
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More South Park headed our way

By  •  Rumors, News

Recently Joystiq spoke with Prithvi Virasinghe, Creative Director of 345 Games, about what new Comedy Central games they might be taking on. He made it quite clear he was …
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Trenched Euro release still in legal limbo
14 years ago

Trenched Euro release still in legal limbo

By  •  News

As time goes on and more and more of the world falls in love with Trenched certain parts of Europe are still being held back from the fun. It’s …
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Boulder Dash XL gives us Retro mode and new screens
14 years ago

Boulder Dash XL gives us Retro mode and new screens

Developer Kalypso Media announced today that Boulder Dash XL has just released on Xbox Live Arcade at 800 MSP, coming with refreshed 3D HD look, new game modes, leaderboards, and a set of newly produced caves. Furthremore, Kalypso revealed one of the game modes called “Retro” with several original features, in ode to all the classic gamers.

‘Retro’ mode features:

  • 25 Caves, following the design guidelines of the original game
  • Caves created solely using the game elements featured in the classic
  • All the classic enemies are there, behaving exactly how they did in 1984
  • Glorious 8bit-Soundtrack
  • Original graphics and characters rendered in real-time 3D

You can check out all the new screenshots and the full press release after the break.
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Team Meat on the ‘grinder’ about iOS Meat Boy clone
14 years ago

Team Meat on the ‘grinder’ about iOS Meat Boy clone

By  •  News

They say imitation is the best form of flattery, but is this truly the case when it comes to video games? Many of you know about the Splosion Man rip off MaXplosion for iOS, which Twisted Pixel took in stride and in return had their own fun. Now there is a Super Meat Boy rip off called Tobar which appears on iOS as well. This is in no way, shape or form a coincidence as you can see for yourself; square main character, check, buzz saws everywhere, check, wall jumping and sliding, check. Read what Edmund McMillen, the co-creator of Super Meat Boy, said to Destructoid on the issue after the break.
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