After multiple setbacks, Tony Hawk fans will be able to finally get their mitts on the Revert Pack downloadable content. Launching December 4 for 400 MSP, the pack includes three levels from Tony Hawk’s Pro Skater 3: Airport, LA and Canada. When playing each of these levels players will be able to perform a revert to keep their combos going a bit longer. Also included are professional skaters Steve Caballero and Geoff Rawley, plus newly announced Metallica band members James Hetfield (seen above) and Robert Trujillo (after the jump).
Now that the Revert Pack has an official date, we can’t help but look back to our recent poll about what levels should be included in future DLC. College and Kona were clear winners from Pro Skater 4, so as long as we’re on that note we’re hoping Jango Fett will be included, too. What levels and skaters (be the professional or guest) are you still waiting for?
It’s no secret that Tony Hawk’s Pro Skater HD has downloadable content incoming; heck, the first pack was announced before the game even released. As we (presumably) move ever-closer to the DLC pack’s release, more information is starting to trickle out – namely, a set of screens posted on the THPS HD Facebook page.
The following is an editorial. It represents the views of the author, and as such does not represent the views of the XBLA Fans staff as a whole.
I’m often in the minority around here. I’m not really a fan of the more “indie”-styled games, I like the more “franchise”-y ones. I’ve been railed multiple times on our podcast for my opinions (all in good fun, of course), and often find my views completely polar to other staff members. Tony Hawk’s Pro Skater HD was a perfect example of that. I absolutely loved the game. Other staff, however, had varying opinions, some feeling it was downright awful.
Fair enough. To each their own, right? I’ve seen other staff gush about Bastion, LIMBO, Super Meat Boy, and pretty much every other big indie game. And in a way I can see why those games merit their love. They’re all solid games with tight gameplay. That being said, I often find that I’m not a fan of those kinds of games. But there’s a difference–I can concede that the more indie-esque games have solid gameplay, whereas the rest of the staff often finds gameplay issues in games I love–things I often am able to overlook. Such is the case with Tony Hawk, so let’s address what could have truly made it great, totally memorable, and what would have given it a better Metacritic score of 66/100. (which, if I’m honest, is probably an accurate blend of all the different opinions I’ve seen/heard)
This year’s Summer of Arcade promotion has been a contentious one, most would agree it was one of (if not the) weakest offerings we’ve seen since the promotion began in 2008.
Now that all the games have been released, we here at XBLA Fans thought it’d be a good time to look back at the five games that were part of the promotion. Starting today and continuing every weekday we will be posting a roundtable discussion between our writers, focusing on a game a day. We’ll be going by order of release so let’s kick things off with Tony Hawk’s Pro Skater HD.
Two new gameplay videos have surfaced during Gamescom 2012, showcasing the some of new DLC levels for Tony Hawk’s Pro Skater HD. The DLC is set to include Airport, L.A. and Canada levels from Tony Hawk 3 and was said to be getting a release approximately a month after the game, which should be any day now. Also included in the pack, priced at 400 MSP, will be veteran Steve Caballero and the revert trick. Tony Hawk’s Pro Skater HD was released July 18 for 1200 MSP, check out our review here and kickflip the jump for the new videos.
Tony Hawk made his return to video games earlier this month in the form of Tony Hawk’s Pro Skater HD after the previously annualized series of the famous skater’s namesake took a one-year hiatus. According to statements made by Josh Tsui, CEO of Robomodo, the studio behind the XBLA release that remixed elements of the first two titles in the series, publisher Activision is ready to call it a comeback. Speaking with Gamasutra, Tsui said that “the prospect of a fuller game is definitely on the table — it’s just a matter of when and how.”
On the subject of why digital platforms were the right choice for a stab at a series comeback (PSN and PC versions will eventually follow the XBLA release), the CEO cited simple distribution and low price. “I think for now Tony Hawk’s Pro Skater HD is a very good way to reacquaint people to the franchise,” he said. “People are more apt to try games that are smaller and downloadable. Moving forward we’d have to see what our options are for a completely new experience, especially for any new platforms. But for now, downloadable games for a low price allow us great flexibility to try new things.”
It’s an approach that essentially amounted to the polar opposite of the studio’s previous attempt to bring Tony back. Original series developer Neversoft took over development of the Guitar Hero games after Activision acquired the brand but not its dev team (Harmonix), and 2007’s Tony Hawk’s Proving Ground fell off the rails. As Neversoft tried its hand at the then-in-vogue plastic peripheral market, Robomodo got its first crack at Tony Hawk and went in a similar direction.