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The Behemoth

Update: Battleblock Theater features player-to-player trading system
13 years ago

Update: Battleblock Theater features player-to-player trading system

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Update: The trading system does not actually involve ripping off faces of any sort. The Behemoth has clarified that rather there is a trading post in-game where players can view their other players’ inventories and select what they want and the other player can do the same.

The Behemoth, developers behind XBLA sensation Castle Crashers and upcoming title Battleblock Theater, were kind of enough to meet with me at San Diego Comic Con. During that fantastic interview with Dan Paladin he revealed and explained Battleblock Theater’s unlock and trading system. (Link to interview forthcoming)

Fans and players of Castle Crashers will recall the massive frogelope (antler laden frog, I don’t know) wherein all the weaponry was stored was sometimes more trophy case than armory as players without the unlocked weapons could not access them. To circumvent that players would take the weapons into levels, swap them for easy to find weapons and allow newer players to pickup the rarer weapons they didn’t have. Dan says Behemoth got get rid of all that convolution and put in a full-fledged trading system into Battleblock Theater. Read More

BattleBlock Theater sounds like old-timey co-op mayhem

Is it possible for a game to both sound like it’s from the 50s and have the ability to throw your co-op partner around the level? The Behemoth seem …
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Battleblock Theater’s explosive disks

Yet another Battleblock Theater prisoner showcase, but this is the first showing off a deadly weapon. The explosive disk is essentially a land mine thrown like a frisbee; it hits …
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Battleblock Theater feels the burn with lava blocks

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The Behemoth let slip another bit of information from their upcoming game Battleblock Theater. A new prisoner is revealed, and has fun using what looks like the most painful …
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XBLA developers representing in the top 100
13 years ago

XBLA developers representing in the top 100

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Develop is a game design website that focuses on developers in the gaming industry and with their Develop 100, they rank the top 100 game developers in the industry …
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Rewind Review: Alien Hominid HD (XBLA)
13 years ago

Rewind Review: Alien Hominid HD (XBLA)

Alien Hominid HD was developed by The Behemoth and published by Newgrounds. It was released February 27, 2007 for 800MSP.

Alien Hominid HD follows the adventures of a kind alien who was forced to crash-land on Earth. When secret agent earthlings steal his ship, the alien goes on a grand adventure to find his ship and off this planet. Players venture through fifteen levels across three areas in this arcade-style shooter. Although this game is overshadowed by little brother Castle Crashers, it is a fun and creative game that deserves its own spotlight.

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Rewind Review: Castle Crashers (XBLA)
14 years ago

Rewind Review: Castle Crashers (XBLA)

Castle Crashers was developed by The Behemoth and published by Microsoft Game Studios. It was released on August 27th 2008 for 1200MS points.

The Behemoth have quickly become a developer to watch. After starting life with the flash game Alien Hominid on Newgrounds they expanded the game to consoles and eventually to XBLA with Alien Hominid HD. The game had a unique and striking art style created by artist Dan Paladin, and breathed new life into the almost forgotten side-scrolling shooter (complete with punishing difficulty).

After Alien Hominid The Behemoth moved onto a completely new game in Castle Crashers. This time they decided to have a go at another classic genre, the side-scrolling brawler. Dan Paladin’s unique art style remains, but Castle Crashers is a much bigger and more ambitious game than Alien Hominid. The Behemoth took the basic 2D brawler gameplay and added a few things on top, with an RPG-like (or lite?) leveling system and a little more depth to the brawling itself.

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Brawler Week Hub: Daily Content and Contest Challenges
14 years ago

Brawler Week Hub: Daily Content and Contest Challenges

The staff behind XBLA Fans has been working extra hard the past few weeks as we prepared for BRAWLER WEEK! We created this special event to explore everything we love about this bloody beat ’em up genre. The week is chock full of reviews, interviews, features, contests, and prizes. We’re bookending Brawler Week between Rush’N Attack and Dishwasher: Vampire Smile… two games that we encourage you to take for a test run.

Every day we’ll update this post with more awesome content and a new challenge for our readers to complete. Each challenge will be accompanied by a prize we will randomly give out to one or more lucky person that picks up the gauntlet and completes the challenge. At the end of the week, we have a very special prize that just three lucky readers will win. (Hint.) Please see our contest rules for more info and requirements.

This post will remain stickied on top to keep you up-to-date on the latest Brawler Week info. Don’t forget to keep checking for your next opportunity to win game codes and other great prizes!

Today’s features:

  • Giveaway Challenge #6: No Hype – win X-Men Arcade

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Castle Crashers Animal Orb Guide
14 years ago

Castle Crashers Animal Orb Guide

This is a guide geared towards helping you locate all the Animal Orbs in Castle Crashers. Before you collect every Animal Orb, you will likely need to look at our Items Guide in order to fully understand what is required to collect each Animal Orb. And when you are finished collecting the Animal Orbs, take a look at our Character Guide if you wish to unlock all the characters as well. Read More

Castle Crashers Items Guide
14 years ago

Castle Crashers Items Guide

This guide is geared towards helping gamers find the items that will allow them to find other secrets and make their way through Castle Crashers. Some of these items are needed to progress through the campaign and others are not. But they are all fairly easy to find and obtain, so you might as well try to collect them all. Read More