Believe it or not my favorite part about video games isn’t the games themselves but the way they bring people together. Arguably no show demonstrates this bond better than PAX. Thousands of likeminded individuals flooded Boston this past Easter weekend. It didn’t matter where you worked or what you did or what you had to do when you hit the ground again on Monday; for one glorious weekend everyone was an equal: a gamer. It didn’t matter if your weapon was a die, a mouse, a controller or one’s own body. Everyone at this show had a passion for games.
A few of us from XBLA Fans made the trip and had the honor of mingling and checking out some of the upcoming XBLA titles for 2012 and beyond. We were able to hear developers in their element talking to fans about their projects. It was an amazing experience. Our own Andrew Crews has already elaborated on this issue, but in the end you remember the little things. That being said, there were some amazing games. Check out our full breakdown below!
It all started at a Toronto Game Jam then turned into a Friday project. But it got much bigger than that with an IGF nomination turned XBLA prize winner at the IGF this year. That game was Super T.I.M.E. Force and it was one of the best games at PAX East this year.
Nathan Vella, co-founder and president of Capybara Games walked me through a demo of the game where you’re part of a force that goes back in time to solve the biggest mistakes like destroying the first boy band and other famous monsters in history.
The gameplay has been something that hasn’t been talked about much but has a concept that’s brilliant. You start by choosing a character and go throughout the level but when you die, you rewind back to the start and you’re accompanied by…yourself.
John Laster once again takes the hosting reins as Perry Jackson, Nick DePetris and Andrew Crews join him to discuss day 2 at PAX East. In this show, Crimson Dragon, Wreckateer, Charlie Murder and Super Time Force among others are discussed.
Due to the nature of recording in a hotel room and passing the mic the audio is a bit spotty, we apologise for that but hope you still give it a listen.
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